Im using onesync legecy this how it works for me no cars/bikes/planes only peds on street
SetRandomEventFlag(false)
-- Supposedly disables all vehicles
local scenarios = {
'WORLD_VEHICLE_ATTRACTOR',
'WORLD_VEHICLE_AMBULANCE',
'WORLD_VEHICLE_BICYCLE_BMX',
'WORLD_VEHICLE_BICYCLE_BMX_BALLAS',
'WORLD_VEHICLE_BICYCLE_BMX_FAMILY',
'WORLD_VEHICLE_BICYCLE_BMX_HARMONY',
'WORLD_VEHICLE_BICYCLE_BMX_VAGOS',
'WORLD_VEHICLE_BICYCLE_MOUNTAIN',
'WORLD_VEHICLE_BICYCLE_ROAD',
'WORLD_VEHICLE_BIKE_OFF_ROAD_RACE',
'WORLD_VEHICLE_BIKER',
'WORLD_VEHICLE_BOAT_IDLE',
'WORLD_VEHICLE_BOAT_IDLE_ALAMO',
'WORLD_VEHICLE_BOAT_IDLE_MARQUIS',
'WORLD_VEHICLE_BOAT_IDLE_MARQUIS',
'WORLD_VEHICLE_BROKEN_DOWN',
'WORLD_VEHICLE_BUSINESSMEN',
'WORLD_VEHICLE_HELI_LIFEGUARD',
'WORLD_VEHICLE_CLUCKIN_BELL_TRAILER',
'WORLD_VEHICLE_CONSTRUCTION_SOLO',
'WORLD_VEHICLE_CONSTRUCTION_PASSENGERS',
'WORLD_VEHICLE_DRIVE_PASSENGERS',
'WORLD_VEHICLE_DRIVE_PASSENGERS_LIMITED',
'WORLD_VEHICLE_DRIVE_SOLO',
'WORLD_VEHICLE_FIRE_TRUCK',
'WORLD_VEHICLE_EMPTY',
'WORLD_VEHICLE_MARIACHI',
'WORLD_VEHICLE_MECHANIC',
'WORLD_VEHICLE_MILITARY_PLANES_BIG',
'WORLD_VEHICLE_MILITARY_PLANES_SMALL',
'WORLD_VEHICLE_PARK_PARALLEL',
'WORLD_VEHICLE_PARK_PERPENDICULAR_NOSE_IN',
'WORLD_VEHICLE_PASSENGER_EXIT',
'WORLD_VEHICLE_POLICE_BIKE',
'WORLD_VEHICLE_POLICE_CAR',
'WORLD_VEHICLE_POLICE',
'WORLD_VEHICLE_POLICE_NEXT_TO_CAR',
'WORLD_VEHICLE_QUARRY',
'WORLD_VEHICLE_SALTON',
'WORLD_VEHICLE_SALTON_DIRT_BIKE',
'WORLD_VEHICLE_SECURITY_CAR',
'WORLD_VEHICLE_STREETRACE',
'WORLD_VEHICLE_TOURBUS',
'WORLD_VEHICLE_TOURIST',
'WORLD_VEHICLE_TANDL',
'WORLD_VEHICLE_TRACTOR',
'WORLD_VEHICLE_TRACTOR_BEACH',
'WORLD_VEHICLE_TRUCK_LOGS',
'WORLD_VEHICLE_TRUCKS_TRAILERS',
'WORLD_VEHICLE_DISTANT_EMPTY_GROUND'
}
for i, v in ipairs(scenarios) do
SetScenarioTypeEnabled(v, false)
end
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
-- Disables Ambient City Sounds
--StartAudioScene('CHARACTER_CHANGE_IN_SKY_SCENE')
-- Sets no traffic and no peds
SetPedPopulationBudget(3) -- value 0-3
SetVehiclePopulationBudget(0) -- value 0-3
-- Sets no traffic and no peds
NoTraffic()
-- Disables wanted level
--[[if GetPlayerWantedLevel(PlayerId()) > 0 then
SetPlayerWantedLevel(PlayerId(), 0, false)
SetPlayerWantedLevelNow(PlayerId(), false)
end]]
-- Disables emergency response
for i = 1, 15 do
EnableDispatchService(i, false)
end
end
end)
function NoTraffic()
SetParkedVehicleDensityMultiplierThisFrame(0.0)
SetVehicleDensityMultiplierThisFrame(0.0)
SetRandomVehicleDensityMultiplierThisFrame(0.0)
end