Before continuing, please make sure that your issue/crash has not been filed before on this forum. If it has, please provide additional information in the existing forum topic by filling out the template there.
To provide valuable feedback for OneSync issues or crashes, please fill out the following template as much as possible.
Using canary? No
Windows version: Win 10 PRO, latest update
System specifications: CPU: i9, 5 Ghz, 32 Gb ram, 2 Tb SSD, GPU: RTX 2080 Ti
Operating system: Linux CentOs
Artifact version: v2.7.1 atop FXServer 2889
IP address: 184.108.40.206
Resources: 199 (I have teste also only with the default resources same thing)
System specifications: 2x Intel Xeon 3 Ghz, 16 Gb ram, 1 Tb SSD, 2 x 1 Gb Ethernet
Summary: Ghost cars, peds stuck in the middle of the road, lots of them, peds spawning behind cars, as they should be inside the car,
Expected behavior: peds should not get stuck in the road, cars should not be ghosts
Actual behavior: Ghost cars, peds stuck in the middle of the road, lots of them, peds spawning behind cars, as they should be inside the car,
Steps to reproduce: I have added arguments like onesync_workaround763185 1
and onesync_forceMigration true also onesync_distanceCullVehicles true, none seem to work.
Files for repro (if any): none
Error screenshot (if any): No errors
.dmp files/report IDs: OneSync log exported and attached here: https://drive.google.com/file/d/1kWV6SxkjF6A5HqpnWogVvd81jhaDYvED/view?usp=sharing
Any additional info: I’ve managed to reproduce the same issue on both linux and windows. Other resources, which depend on OneSync seem to get stuck (Fivem-Trains, the trams and the trains are spawning, but they won’t move). The issue occurs when you have at least 2 players in the same place (inside of a building, inside a car, or very close to each other in the street). With more than 2 players in the same spot, it’s a real nightmare.