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Client
Using canary? No
Windows version: Win 10 PRO, latest update
System specifications: CPU: i9, 5 Ghz, 32 Gb ram, 2 Tb SSD, GPU: RTX 2080 Ti
Server
Operating system: Linux CentOs
Artifact version: v2.7.1 atop FXServer 2889
IP address: 51.195.43.204
Resources: 199 (I have teste also only with the default resources same thing)
System specifications: 2x Intel Xeon 3 Ghz, 16 Gb ram, 1 Tb SSD, 2 x 1 Gb Ethernet
Incident
Summary: Ghost cars, peds stuck in the middle of the road, lots of them, peds spawning behind cars, as they should be inside the car,
Expected behavior: peds should not get stuck in the road, cars should not be ghosts
Actual behavior: Ghost cars, peds stuck in the middle of the road, lots of them, peds spawning behind cars, as they should be inside the car,
Steps to reproduce: I have added arguments like onesync_workaround763185 1
and onesync_forceMigration true also onesync_distanceCullVehicles true, none seem to work.
Server/Client?
Files for repro (if any): none
Error screenshot (if any): No errors
.dmp files/report IDs: OneSync log exported and attached here: https://drive.google.com/file/d/1kWV6SxkjF6A5HqpnWogVvd81jhaDYvED/view?usp=sharing
Any additional info: I’ve managed to reproduce the same issue on both linux and windows. Other resources, which depend on OneSync seem to get stuck (Fivem-Trains, the trams and the trains are spawning, but they won’t move). The issue occurs when you have at least 2 players in the same place (inside of a building, inside a car, or very close to each other in the street). With more than 2 players in the same spot, it’s a real nightmare.