OneSync - issues peds stuck in the midle of the road, ghost cars !

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Client

Using canary? No
Windows version: Win 10 PRO, latest update
System specifications: CPU: i9, 5 Ghz, 32 Gb ram, 2 Tb SSD, GPU: RTX 2080 Ti

Server

Operating system: Linux CentOs
Artifact version: v2.7.1 atop FXServer 2889
IP address: 51.195.43.204
Resources: 199 (I have teste also only with the default resources same thing)
System specifications: 2x Intel Xeon 3 Ghz, 16 Gb ram, 1 Tb SSD, 2 x 1 Gb Ethernet

Incident

Summary: Ghost cars, peds stuck in the middle of the road, lots of them, peds spawning behind cars, as they should be inside the car,
Expected behavior: peds should not get stuck in the road, cars should not be ghosts
Actual behavior: Ghost cars, peds stuck in the middle of the road, lots of them, peds spawning behind cars, as they should be inside the car,
Steps to reproduce: I have added arguments like onesync_workaround763185 1
and onesync_forceMigration true also onesync_distanceCullVehicles true, none seem to work.
Server/Client?
Files for repro (if any): none
Error screenshot (if any): No errors
.dmp files/report IDs: OneSync log exported and attached here: https://drive.google.com/file/d/1kWV6SxkjF6A5HqpnWogVvd81jhaDYvED/view?usp=sharing

Any additional info: I’ve managed to reproduce the same issue on both linux and windows. Other resources, which depend on OneSync seem to get stuck (Fivem-Trains, the trams and the trains are spawning, but they won’t move). The issue occurs when you have at least 2 players in the same place (inside of a building, inside a car, or very close to each other in the street). With more than 2 players in the same spot, it’s a real nightmare.

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The result :slight_smile:

Hello,
With the help of @nihonium (thank you so much for the time spent with me on this particular issue) the FiveM Collective managed to reproduce this issue and I’m sure that soon enough there will be a fix for it. Thank you guys for your efforts !

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