when onesync is activated, people can see each other without inviting each other when they enter the House.
The reason for this is simply because the native does not work properly at the moment you want to add SetEntityVisble(entity, bool, 0)
wherever you want them to be invisible or visible, true for visible false for invisible. Hope this helps.
-- Instance players
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if Instance.host ~= nil then
local playerPed = PlayerPedId()
for i=0, Config.MaxPlayers, 1 do
local found = false
for j=1, #Instance.players, 1 do
instancePlayer = GetPlayerFromServerId(Instance.players[j])
if i == instancePlayer then
found = true
end
end
if not found then
local otherPlayerPed = GetPlayerPed(i)
SetEntityLocallyInvisible(otherPlayerPed)
SetEntityVisible(otherPlayerPed, false, 0)
SetEntityNoCollisionEntity(playerPed, otherPlayerPed, true)
end
end
else
local playerPed = PlayerPedId()
for i=0, Config.MaxPlayers, 1 do
local found = false
for j=1, #InstancedPlayers, 1 do
instancePlayer = GetPlayerFromServerId(InstancedPlayers[j])
if i == instancePlayer then
found = true
end
end
if found then
local otherPlayerPed = GetPlayerPed(i)
SetEntityLocallyInvisible(otherPlayerPed)
SetEntityVisible(otherPlayerPed, true, 0)
SetEntityNoCollisionEntity(playerPed, otherPlayerPed, true)
end
end
end
end
end)
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