Onesync Hides Players When Getting Far

When onesync enabled

GET_ACTIVE_PLAYERS returnes only close players
and because of that other scripts getting messed up

because they are using GET_ACTIVE_PLAYERS

This is an optimisation feature of OneSync known as distance culling.

You will either have to:

  • adapt your scripts to use OneSync,
  • or contact the resource author and ask them to fix it.

More about it below.