When onesync enabled
GET_ACTIVE_PLAYERS returnes only close players
and because of that other scripts getting messed up
because they are using GET_ACTIVE_PLAYERS
When onesync enabled
GET_ACTIVE_PLAYERS returnes only close players
and because of that other scripts getting messed up
because they are using GET_ACTIVE_PLAYERS
This is an optimisation feature of OneSync known as distance culling.
You will either have to:
More about it below.