Primary slowness here on svNetwork at least still appears to be extremely high amount of (resent?) network packets, but indeed some curious contention is visible for a few msec at some point which looks like some sort of host->guest preemption - are you pinning threads on the host?
Right - how frequently are you changing playersâ appearance after they spawn/while theyâre visible to other players?
There is a place to change your appearance in the main âlobbyâ
So usually 10-20 players at least might be changing their appearance at the same time, and each change is synced. But usually, appearance is only set once.
Iâll see to change that to a local ped, so we avoid any unnecessary sync
That might be related, might also not be, thereâs a set of underlying issues that could be related but without ability to test/diagnose live I canât do much.