On the future "Casino" DLC release

You can there are already working casinos

There are already scrips our there my city had backjack and slots.

tu pourrais donner les lien s’il te plait ?
could you give the link please?

https://www.mediafire.com/file/oarq5h2j7x16qix/[cassino].rar/file

First link is the casino and 2nd is a job/casino script that has black jack and slots. This is not my scripts

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When are you guys gonna add the cars from the Casino Update into FiveM?

And yes I’m aware there are mods for it but they create some pretty hefty frame loss.

Any that you actually are sharing, or you just showing off? :wink:

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An idea of when all the vehicles arrive like the others in fivem?

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I am being told they are not going to update to the dlc. Thoughts?

Took a day to crack the DRM on Red Dead 2, but we can’t get the casino xD

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So will we be getting the new cars atleast or wont we…

forget about casino… they already said it’s too hard to decode it!

I honestly do not understand which part of porting the DLC is impossible. People would be happy enough with just the cars and the building, so why weren’t those ported in 5 months when some brazilian RP server managed to make a functional Diamond and Resort Casino a day after the damn DLC came out?

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Nothing is preventing you from using the new vehicles and interiors from the new dlc. You can simply stream those to your server without any problems. The only thing that’s not going to happen is using the exe from the casino dlc due to new DRM stuff.

Seems like they threw FiveM to the corner of the room and are focusing more on RedM…

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The EXE part, since R* added specific DRM checks on functions required to be patched for using OneSync. Now, ‘the cars and the building’ rely on the new EXE version to work properly.

Because as said above it causes various issues to use ‘the damn DLC’ without the new EXE versions. For example:

  1. Various new vehicles will crash the game when used on 1604.
  2. Some parts of the interior and the rooftop pool don’t work on 1604.
  3. New vehicle weapons will break in various different ways.
  4. Old executable versions have different hardcoded limits, leading to existing modifications/addons being likely to break when this content is forcibly added for everyone.

In past game versions, these issues were even more egregious.

… are you expecting anything else with 0.25 FTE-equivalent of development staff? You seem to incorrectly assume ‘they’ entails a team of 10+ people working full-time or something… that’s entirely wrong.

:thinking: i’ve always been curious on how many people works on CitizenFX project (beside PRs)

:thinking: so that would work on 32 players servers?

And completely remove the ability to even have any servers with more, since you can’t just have multiple versions side-by-side in the same install/list.