OCT ZOMBIES
WHAT PLAYER EXPERIENCE
- HIGH Performance Zombie Framework (resmon 0.03ms on bad clients)
- Active zombie zones with localized outbreaks and roaming
- Custom Bite animations
- Real aggro behavior: zombies detect players in range, chase, and bite with cooldown-based damage
- Chance-based tank zombies with significantly higher health for special encounters
- Times where Zombies have more HP then usual
- Safe zones where combat is disabled and zombies are forced out
- Optional guard zones with aggressive NPC guards that defend areas and attack trespassers
- Scent masking: loot nearby corpses to temporarily hide your scent from zombies
CORE SYSTEM
- Spawn Zones with radius, leash, max population, activation radius, and spawn cooldown control
- Wander Spawns that create small roaming groups around players outside of zones
- No-Spawn Zones to protect towns, events, or custom areas
- Safe Zones that block friendly fire and enforce zombie exclusion
- Guard Zones that spawn defensive NPCs with their own aggro and leash rules
- Admin Protection command to opt out of zombie/guard aggro for staff
- Admin Mode Spawn and Controll Zombies
SCENT MASKING SYSTEM
- Use a prompt on nearby corpses to activate a 10-minute scent mask
- Timer feedback with periodic updates and optional progress bar support
- Mask breaks instantly if the player shoots or deals damage
- While active, zombies ignore the local player as a target
AUDIO SYSTEM
- Play audio files or sounds (from YouTube) exactly around nearby zombies for maximum immersion. Pseudo3D Sound
- Smart volume scaling across multiple zombies ensures a clean, non-overlapping sound experience.
- The closer players get to a zombie, the more intense the sound becomes.
- Dynamic Audio Radius and Max Volume Configurable
- Performance Optimized. Efficient audio handling, even with large numbers of active zombies.
LOOT System
- Enable or disable the entire loot system
- Define the base probability of zombies dropping loot upon death.
- Adjust how likely it is for items to drop, giving you full control over loot frequency.
- Configure a separate chance for weapons to drop instead of standard items.
- Set the maximum number of items a single zombie can drop.
- Server Side Security
CONFIG HIGHLIGHTS
- Adjust zombie aggro radius, aggro tick rate, bite damage, and bite cooldown
- Set max spawn distances, blips, and custom blip sprite
- Define unlimited spawn zones, guard zones, safe zones, and no-spawn zones
- Customize wandering spawns: count, intervals, radii, relax distance, despawn distance, corpse timeout
- Choose zombie ped models and outfits (a large list is already built-in)
- Change locale and notification text in lang.lua and config/notify.lua
- Set Damage/Health for Zombies Invidual for each Zombie
- Exports and Open Files for Custom Features
INCLUDES
- HIGH PERFORMANCE ZOMBIE Framework with many Features (ESCROW)
- Full configuration files and localization support
- Admin command
- Bridge for Implementing new Features
- Exports
COMMING SOON
- Bossfights
- Bloodmoon Integration (Can send you the files on discord for it too)
- More Special Zombies
- Many More Features…
VIDEO
CLICK HERE
PREVIEW CAN BE HOSTED
ASK FOR IT ON DISCORD.
INFORMATIONS
Dependencies
VORP, RSG OR CUSTOM FRAMEWORK
Language
"de", "en", "pl", "pt", "tr", "es", "fr", "nl", "ru", "it"
YOU CAN ADD MORE IF YOU NEED
Config-File
Config = {
-- Locale / debug
Framework = "VORP", -- "Vorp" or "RSG"
Locale = "en", -- language key defined in lang.lua (e.g., "de", "en", "pl", "pt", "tr", "es", "fr", "nl", "ru", "it")
DebugPrints = false, -- enable debug prints in console
DebugZombieChase = false, -- debug lines for zombie chase paths; depends on DebugPrints
DebugWander = false, -- debug lines for wander paths; depends on DebugPrints
-- Core gameplay tuning
MaxSpawnDistance = 50, -- max distance from player where zombies can spawn
ShowBlips = true, -- show blips for zombies
BlipSprite = -839369609, -- blip icon
AggroRadius = 35.0, -- radius in meters for zombies to detect players
AggroTick = 500, -- time in ms between aggro checks
ZombieNearestTargeting = true, -- true: target nearest player within aggro radius; false: random within radius
ZoneActivationRadius = 220.0, -- default distance players must be within for a zone to stay active
MinZoneActivationRadius = 120.0, -- absolute minimum activation radius; helps avoid zones deactivating too aggressively
-- Damage and combat settings
BiteAnimDict = "amb_creatures_mammal@world_wolf_bite@idle", -- Bite Anim Dict
BiteAnimName = "attack_fwd", -- Clip in Dict
BiteCooldown = 2500, -- Cooldown between bites in ms
BiteDamage = 40, -- Damage per bite
EnablePlayerSpawnAttackProtection = true, -- If true, zombies wait before they can damage newly spawned players
PlayerSpawnZombieAttackDelayMs = 3000, -- Zombies can attack a player only after this delay post-spawn
IndividualDamage = true, -- If true, each zombie has its own damage; if false, all zombies do the damage set in BiteDamage
IndividualHealth = true, -- If true, each zombie has its own health; if false, all zombies have the same health
SpawnZoneCorpseDespawnSeconds = 60, -- Dead spawnzone zombies are removed after this many seconds
-- Safe zones where zombies cannot attack
SafeZones = {
Tumbleweed = { x = -5514.3438, y = -2910.1174, z = 4.6435, radius = 12.0 },
Tumbleweed2 = { x = -5491.1143, y = -2934.5688, z = 3.0450, radius = 12.0 },
Marktplatz = { x = -5632.7314, y = -3807.7476, z = -23.1440, radius = 50.0 }
},
-- Guard zones (NPC guards attack if players get close)
GuardZones = {
{ name = "Guard_Schloss_brücke", x = 960.5521, y = -6822.1489, z = 50.3010, heading = 0.0, radius = 40.0, max = 2, leash = 60.0 },
{ name = "Guard_Schloss_wald", x = 866.6871, y = -6967.8970, z = 55.5410, heading = 0.0, radius = 40.0, max = 2, leash = 60.0 },
{ name = "Guard_Brücke", x = 1250.1482, y = -7093.9277, z = 41.7651, heading = 0.0, radius = 40.0, max = 3, leash = 60.0 },
},
NoSpawnZones = {
-- Zones where zombies will not spawn
{ x = 1283.7483, y = -6866.7793, z = 43.3905, radius = 2500.0 }, -- Guarma
{ x = -3679.3979, y = -2610.9373, z = -14.0843, radius = 140.0 }, -- Amadillo
{ x = -5514.8652, y = -2935.5625, z = -2.1969, radius = 140.0 }, -- Tumbleweed
{ x = -5990.4771, y = -3250.0862, z = -21.6630, radius = 100.0 }, -- Gaptoridge Dorf
},
SpawnZones = {
-- Zones where zombies can spawn
-- Leash: max distance from center where zombies can move to
-- Radius: radius around center where zombies can spawn
-- Max: max number of zombies allowed in this zone at once
{name = "Amadillo", x =-3679.3979, y = -2610.9373, z = -14.0843, leash = 400.0, radius = 140.0, max = 12},
{name = "Tumbleweed", x = -5514.8652, y = -2935.5625, z = -2.1969, leash = 400.0, radius = 140.0, max = 12},
{name = "Gaptoridge Dorf", x = -5990.4771, y = -3250.0862, z = -21.6630, leash = 200.0, radius = 100.0, max = 5},
{name = "BigPosition1", x = -4813.2974, y = -2722.9421, z = -14.2978, leash = 400.0, radius = 200.0, max = 8},
},
-- Roles that can use admin protection commands /adminprotect
AdminCommand = {"admin", "support", "vip"},
-- Ambiant Zombie Settings
Ambiant = {
spawnCount = 2, -- how many wander zombies are spawned per wave per player
spawnIntervalMs = 60000, -- delay between spawn waves per player
minRadius = 12.0, -- minimum spawn distance around the player
maxRadius = 26.0, -- maximum spawn distance around the player
relaxDistance = 65.0, -- if zombie is farther than this, aggro is removed and it wanders again
despawnDistance = 115.0, -- if zombie is farther than this, it will be despawned
corpseTimeoutMs = 60000, -- dead wander zombie cleanup timer
scanIntervalMs = 5000, -- server scan tick for spawn/despawn checks
clusterRadius = 40.0, -- nearby players within this radius share a spawn budget
clusterMaxZombies = 8, -- max active+pending wander zombies in one cluster
},
ZombieSounds = {
enabled = true, -- enable zombie sounds
SoundsInSafeZones = false, -- if false, zombies won't play sounds when inside safe zones; if true, they will play sounds regardless of zone (but still won't aggro)
radius = 10.0, -- max distance for players to hear zombie sounds
volume = 0.1, -- volume multiplier for zombie sounds (0.0 to 1.0)
playIntervalMs = 15000, -- average interval between sounds per zombie
YoutubeLinks = {
"https://www.youtube.com/watch?v=CzcgWV7-YCQ",
"https://www.youtube.com/watch?v=AUdpBJvrkio",
"https://www.youtube.com/watch?v=Ox7JOd1YMPg",
},
EnableFiles = false, -- If true, will play sound files from the specified directory instead of YouTube links
SoundDirectory = "sounds/", -- Directory where sound files are located (used if EnableFiles is true)
Files = { -- List of sound file names (with extensions) to play if EnableFiles is true
"zombie1.ogg",
"zombie2.ogg",
"zombie3.ogg",
}
}
}
if Lang and type(Lang.use) == "function" and Config.Locale then
Lang.use(Config.Locale)
end
Peds
Config.LootSystem = {
EnableLootSystem = true, -- Master switch to enable or disable the loot system in case you want your own custom implementation
DropChance = 70, -- Base chance for a ped to drop loot upon death
ItemChance = 70, -- Chance for an item to drop from a ped
GunChance = 1, -- Chance for a weapon to drop instead of an item
MaxItems = 3, -- Maximum number of items that can drop from a single ped
ClaimMaxDistance = 16.0, -- Max distance between player and corpse when server validates loot claim
StrictZombieValidation = false, -- If true, server requires zombie markers/models; keep false on RSG if claims are rejected
LootTable = { -- Example loot table with items and their respective drop chances
{name = 'water', chance = 70, label = 'Water', type = 'item', amount = math.random(1, 5)},
{name = 'bread', chance = 20, label = 'Bread', type = 'item', amount = math.random(1, 5)},
{name = 'WEAPON_REVOLVER_CATTLEMAN', chance = 1, label = 'Cattleman Revolver', type = 'weapon'},
}
}
Config.ZombiePedModels = {
{model = 'CS_MrAdler', outfit = 1, damage = 40, health = 200},
{model = 'CS_ODProstitute', outfit = 0, damage = 30, health = 150},
{model = 'CS_SwampFreak', outfit = 0, damage = 35, health = 180},
{model = 'CS_Vampire', outfit = 0, damage = 50, health = 250},
{model = 'CS_ChelonianMaster', outfit = 0, damage = 25, health = 120},
{model = 'RE_Voice_Females_01', outfit = 0, damage = 20, health = 100},
{model = 'RE_SavageAftermath_Males_01', outfit = 0, damage = 30, health = 150},
{model = 'RE_SavageAftermath_Males_01', outfit = 1, damage = 30, health = 150},
{model = 'RE_SavageAftermath_Males_01', outfit = 2, damage = 30, health = 150},
{model = 'RE_SavageWarning_Males_01', outfit = 3, damage = 35, health = 180},
{model = 'RE_SavageWarning_Males_01', outfit = 4, damage = 35, health = 180},
{model = 'RE_SavageWarning_Males_01', outfit = 5, damage = 35, health = 180},
{model = 'RE_SavageWarning_Males_01', outfit = 6, damage = 35, health = 180},
{model = 'RE_SavageAftermath_Males_01', outfit = 3, damage = 30, health = 150},
{model = 'RE_SavageAftermath_Males_01', outfit = 4, damage = 30, health = 150},
{model = 'RE_SavageAftermath_Females_01', outfit = 0, damage = 25, health = 120},
{model = 'RE_SavageAftermath_Females_01', outfit = 1, damage = 25, health = 120},
{model = 'RE_CorpseCart_Males_01', outfit = 0, damage = 20, health = 100},
{model = 'RE_CorpseCart_Males_01', outfit = 1, damage = 20, health = 100},
{model = 'RE_CorpseCart_Males_01', outfit = 2, damage = 20, health = 100},
{model = 'RE_LostFriend_Males_01', outfit = 0, damage = 15, health = 80},
{model = 'RE_LostFriend_Males_01', outfit = 1, damage = 15, health = 80},
{model = 'RE_LostFriend_Males_01', outfit = 2, damage = 15, health = 80},
{model = 'A_F_M_ArmCholeraCorpse_01', outfit = 0, damage = 10, health = 50},
{model = 'A_F_M_ArmCholeraCorpse_01', outfit = 1, damage = 10, health = 50},
{model = 'A_F_M_ArmCholeraCorpse_01', outfit = 2, damage = 10, health = 50},
{model = 'A_F_M_ArmCholeraCorpse_01', outfit = 3, damage = 10, health = 50},
{model = 'A_F_M_ArmCholeraCorpse_01', outfit = 4, damage = 10, health = 50},
{model = 'A_F_M_ArmCholeraCorpse_01', outfit = 5, damage = 10, health = 50},
{model = 'A_F_M_ArmCholeraCorpse_01', outfit = 6, damage = 10, health = 50},
{model = 'A_F_M_ArmCholeraCorpse_01', outfit = 7, damage = 10, health = 50},
{model = 'A_F_M_ArmCholeraCorpse_01', outfit = 8, damage = 10, health = 50},
{model = 'A_F_M_ArmCholeraCorpse_01', outfit = 9, damage = 10, health = 50},
{model = 'A_F_M_ArmCholeraCorpse_01', outfit = 10, damage = 10, health = 50},
{model = 'A_F_M_ArmCholeraCorpse_01', outfit = 11, damage = 10, health = 50},
{model = 'A_F_M_ArmCholeraCorpse_01', outfit = 12, damage = 10, health = 50},
{model = 'A_F_M_ArmCholeraCorpse_01', outfit = 13, damage = 10, health = 50},
{model = 'A_F_M_ArmCholeraCorpse_01', outfit = 14, damage = 10, health = 50},
{model = 'A_F_M_ArmCholeraCorpse_01', outfit = 15, damage = 10, health = 50},
{model = 'A_F_M_ArmCholeraCorpse_01', outfit = 16, damage = 10, health = 50},
{model = 'A_F_M_ArmCholeraCorpse_01', outfit = 17, damage = 10, health = 50},
{model = 'A_F_M_ArmCholeraCorpse_01', outfit = 18, damage = 10, health = 50},
{model = 'A_F_M_ArmCholeraCorpse_01', outfit = 19, damage = 10, health = 50},
{model = 'A_F_M_ArmCholeraCorpse_01', outfit = 20, damage = 10, health = 50},
{model = 'A_F_M_ArmCholeraCorpse_01', outfit = 21, damage = 10, health = 50},
{model = 'A_F_M_ArmCholeraCorpse_01', outfit = 22, damage = 10, health = 50},
{model = 'A_F_M_ArmCholeraCorpse_01', outfit = 23, damage = 10, health = 50},
{model = 'A_F_M_ArmCholeraCorpse_01', outfit = 24, damage = 10, health = 50},
{model = 'A_F_M_ArmCholeraCorpse_01', outfit = 25, damage = 10, health = 50},
{model = 'A_F_M_ArmCholeraCorpse_01', outfit = 26, damage = 10, health = 50},
{model = 'A_F_M_ArmCholeraCorpse_01', outfit = 27, damage = 10, health = 50},
{model = 'A_F_M_ArmCholeraCorpse_01', outfit = 28, damage = 10, health = 50},
{model = 'A_F_M_ArmCholeraCorpse_01', outfit = 29, damage = 10, health = 50},
{model = 'A_F_M_ArmCholeraCorpse_01', outfit = 30, damage = 10, health = 50},
{model = 'A_F_M_ArmCholeraCorpse_01', outfit = 31, damage = 10, health = 50},
{model = 'A_F_M_ArmCholeraCorpse_01', outfit = 32, damage = 10, health = 50},
{model = 'A_F_M_ArmCholeraCorpse_01', outfit = 33, damage = 10, health = 50},
{model = 'A_F_M_ArmCholeraCorpse_01', outfit = 34, damage = 10, health = 50},
{model = 'A_F_M_ArmCholeraCorpse_01', outfit = 35, damage = 10, health = 50},
{model = 'A_F_M_ArmCholeraCorpse_01', outfit = 36, damage = 10, health = 50},
{model = 'A_F_M_ArmCholeraCorpse_01', outfit = 37, damage = 10, health = 50},
{model = 'A_F_M_ArmCholeraCorpse_01', outfit = 38, damage = 10, health = 50},
{model = 'A_F_M_ArmCholeraCorpse_01', outfit = 39, damage = 10, health = 50},
{model = 'A_M_M_ArmCholeraCorpse_01', outfit = 0, damage = 10, health = 50},
{model = 'A_M_M_ArmCholeraCorpse_01', outfit = 1, damage = 10, health = 50},
{model = 'A_M_M_ArmCholeraCorpse_01', outfit = 2, damage = 10, health = 50},
{model = 'A_M_M_ArmCholeraCorpse_01', outfit = 3, damage = 10, health = 50},
{model = 'A_M_M_ArmCholeraCorpse_01', outfit = 4, damage = 10, health = 50},
{model = 'A_M_M_ArmCholeraCorpse_01', outfit = 5, damage = 10, health = 50},
{model = 'A_M_M_ArmCholeraCorpse_01', outfit = 6, damage = 10, health = 50},
{model = 'A_M_M_ArmCholeraCorpse_01', outfit = 7, damage = 10, health = 50},
{model = 'A_M_M_ArmCholeraCorpse_01', outfit = 8, damage = 10, health = 50},
{model = 'A_M_M_ArmCholeraCorpse_01', outfit = 9, damage = 10, health = 50},
{model = 'A_M_M_ArmCholeraCorpse_01', outfit = 10, damage = 10, health = 50},
{model = 'A_M_M_ArmCholeraCorpse_01', outfit = 11, damage = 10, health = 50},
{model = 'A_M_M_ArmCholeraCorpse_01', outfit = 12, damage = 10, health = 50},
{model = 'A_M_M_ArmCholeraCorpse_01', outfit = 14, damage = 10, health = 50},
{model = 'A_M_M_ArmCholeraCorpse_01', outfit = 15, damage = 10, health = 50},
{model = 'A_M_M_ArmCholeraCorpse_01', outfit = 16, damage = 10, health = 50},
{model = 'A_M_M_ArmCholeraCorpse_01', outfit = 17, damage = 10, health = 50},
{model = 'A_M_M_ArmCholeraCorpse_01', outfit = 18, damage = 10, health = 50},
{model = 'A_M_M_ArmCholeraCorpse_01', outfit = 19, damage = 10, health = 50},
{model = 'A_M_M_ArmCholeraCorpse_01', outfit = 20, damage = 10, health = 50},
{model = 'A_M_M_ArmCholeraCorpse_01', outfit = 21, damage = 10, health = 50},
{model = 'A_M_M_ArmCholeraCorpse_01', outfit = 22, damage = 10, health = 50},
{model = 'A_M_M_ArmCholeraCorpse_01', outfit = 23, damage = 10, health = 50},
{model = 'A_M_M_ArmCholeraCorpse_01', outfit = 24, damage = 10, health = 50},
{model = 'A_M_M_ArmCholeraCorpse_01', outfit = 25, damage = 10, health = 50},
{model = 'A_M_M_ArmCholeraCorpse_01', outfit = 28, damage = 10, health = 50},
{model = 'A_M_M_ArmCholeraCorpse_01', outfit = 29, damage = 10, health = 50},
{model = 'A_M_M_ArmCholeraCorpse_01', outfit = 30, damage = 10, health = 50},
{model = 'A_M_M_ArmCholeraCorpse_01', outfit = 34, damage = 10, health = 50},
{model = 'A_M_M_ArmCholeraCorpse_01', outfit = 35, damage = 10, health = 50},
{model = 'A_M_M_ArmCholeraCorpse_01', outfit = 36, damage = 10, health = 50},
{model = 'A_M_M_ArmCholeraCorpse_01', outfit = 37, damage = 10, health = 50},
{model = 'U_M_M_CircusWagon_01', outfit = 0, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 0, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 3, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 4, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 5, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 8, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 15, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 16, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 17, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 18, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 19, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 20, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 21, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 22, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 23, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 24, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 25, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 30, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 31, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 33, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 34, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 35, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 36, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 37, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 41, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 45, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 46, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 47, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 48, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 49, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 50, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 52, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 53, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 54, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 55, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 56, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 59, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 67, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 68, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 69, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 72, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 73, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 74, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 81, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 82, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 83, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 85, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 86, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 88, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 89, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 90, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 91, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 92, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 93, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 94, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 95, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 96, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 97, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 98, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 99, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 100, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 101, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 102, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 103, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 104, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 107, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 108, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 110, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 111, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 112, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 113, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 114, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 115, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 116, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 117, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 118, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 120, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 122, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 125, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 126, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 127, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 128, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 130, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 131, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 132, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 133, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 134, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 136, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 137, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 138, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 139, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 141, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 142, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 143, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 148, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 149, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 158, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 159, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 160, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 161, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 162, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 163, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 164, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 165, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 167, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 168, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 170, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 175, damage = 10, health = 50},
{model = 'A_M_M_UniCorpse_01', outfit = 180, damage = 10, health = 50},
{model = 'A_F_M_UniCorpse_01', outfit = 0, damage = 10, health = 50},
{model = 'A_F_M_UniCorpse_01', outfit = 1, damage = 10, health = 50},
{model = 'A_F_M_UniCorpse_01', outfit = 2, damage = 10, health = 50},
{model = 'A_F_M_UniCorpse_01', outfit = 4, damage = 10, health = 50},
{model = 'A_F_M_UniCorpse_01', outfit = 5, damage = 10, health = 50},
{model = 'A_F_M_UniCorpse_01', outfit = 6, damage = 10, health = 50},
{model = 'A_F_M_UniCorpse_01', outfit = 7, damage = 10, health = 50},
{model = 'A_F_M_UniCorpse_01', outfit = 8, damage = 10, health = 50},
{model = 'A_F_M_UniCorpse_01', outfit = 11, damage = 10, health = 50},
{model = 'A_F_M_UniCorpse_01', outfit = 12, damage = 10, health = 50},
{model = 'A_F_M_UniCorpse_01', outfit = 16, damage = 10, health = 50},
{model = 'A_F_M_UniCorpse_01', outfit = 17, damage = 10, health = 50},
{model = 'A_F_M_UniCorpse_01', outfit = 18, damage = 10, health = 50},
{model = 'A_F_M_UniCorpse_01', outfit = 19, damage = 10, health = 50},
{model = 'A_F_M_UniCorpse_01', outfit = 20, damage = 10, health = 50},
{model = 'A_F_M_UniCorpse_01', outfit = 21, damage = 10, health = 50},
{model = 'A_F_M_UniCorpse_01', outfit = 22, damage = 10, health = 50},
{model = 'A_F_M_UniCorpse_01', outfit = 23, damage = 10, health = 50},
{model = 'A_F_M_UniCorpse_01', outfit = 24, damage = 10, health = 50},
{model = 'A_F_M_UniCorpse_01', outfit = 25, damage = 10, health = 50},
{model = 'A_F_M_UniCorpse_01', outfit = 26, damage = 10, health = 50},
{model = 'A_F_M_UniCorpse_01', outfit = 37, damage = 10, health = 50},
{model = 'A_F_M_UniCorpse_01', outfit = 38, damage = 10, health = 50},
{model = 'A_F_M_UniCorpse_01', outfit = 39, damage = 10, health = 50},
{model = 'A_F_M_UniCorpse_01', outfit = 40, damage = 10, health = 50},
{model = 'A_F_M_UniCorpse_01', outfit = 41, damage = 10, health = 50},
{model = 'A_F_M_UniCorpse_01', outfit = 42, damage = 10, health = 50},
{model = 'A_F_M_UniCorpse_01', outfit = 43, damage = 10, health = 50},
{model = 'A_F_M_UniCorpse_01', outfit = 44, damage = 10, health = 50},
{model = 'A_F_M_UniCorpse_01', outfit = 48, damage = 10, health = 50},
{model = 'U_M_M_APFDeadMan_01', outfit = 0, damage = 10, health = 50}
}
|-------------------------------------|----------------------------|
| Code is accessible | No/Config and Lang Open |
| Subscription-based | No |
| Lines (approximately) | 9000+ |
| Requirements | VORP/RSG/CUSTOM |
| Support | Yes |

