Object hunt / prop hunt [ esx + qb ]

Hi there @vegas91 .
Thanks for your feedback.

We havent noticed any feedback when you shot an object

Do you mean, difficult to know the object is player or not?
We thought it would be nice to have an effect such as bleeding if the object’s player is struck.

minimap it should show the area

That is certainly true.
It is certainly hard to tell unless it is displayed on a mini-map.

if player is far from object whistle did not worked at all.

You can setting the sound range with config.

Thanks for your great feedback, I will try to find a better way.

Yes, bleeding would be perfect or anything what notifies the hunter that he found a player.

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Those issues will be fixed soon : )

Awesome job but the price is a bit steep for an escrowed assett.

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Re-posting update information

[v 1.1.0] ObjectHunt New Update is available !!

ChangeLog:

Update

  • Dead zones on the map can now be visualized.
    The border is thinly visible from a distance.
    As you get closer, it becomes less transparent.
    Collisions have been placed at the boundaries between the game zone and the dead zone of the map to prevent people from exiting the dead zone of the map.
    This will prevent players from going out of the map.
  • Switch Spectating Ally Player
    After you die, you can now switch between the friends you want to watch when you watch your friends.

  • Object side player hit action

  1. Blood particles are now displayed.

  2. When attacking a player mimicking an Object, a hit sound will now sound at the coordinates of the player.

Fixed

  • Wistle Bug
    There was a bug that sounded on the prop side but not on the hunter side, which has been fixed.

  • Fixed Teleport Bug
    Fixed a bug that caused fade-outs to teleport before they were fully completed during the process of being set up for the next round

  • Fixed Map
    Tweaks were made to the ObjectHunt-MAP-SCRAPYARD & ObjectHunt-MAP-SENORA tree objects.

  • New Collision
    Collisions have been placed at the boundaries between the game zone and the dead zone of the map to prevent people from exiting the dead zone of the map.
    This will prevent players from going out of the map.

price reduced !!