So I am working on a resource and I was messing around with drawing an NUI instance as a texture onto a scaleform but I ran into an issue where you can’t render more than one instance without having more than 1 streamed scaleform.
Is there a way to render more than one DUI instance in 3D without having to have multiple scaleform streamed files?
I have been messing and researching this topic for a couple days but I haven’t found anything useful yet.
I ran into exactly this with floatydraw.
It uses rendertargets, not scaleform, but it’s the same basic problem.
My solution was to find a prop there are many instances of, which I suspect exists as Rockstar’s solution to this engine limitation as well.
Short answer: No, you have to have multiples.
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