Developing an Intelligent NPC Interaction System
I am currently developing a resource that allows players to interact dynamically with NPCs within the server. These NPCs are designed to behave like real citizens of the city, responding naturally to player input. The system will soon incorporate contextual awareness, enabling NPCs to understand their environment, recognize locations, and even identify players they have previously interacted with.
One of the key features of this system is voice interaction. Players will be able to speak with NPCs using voice input, and NPCs will respond both vocally and contextually, creating a more immersive and lifelike experience. The integration of memory and conversational history allows each NPC to adapt its behavior based on past encounters, making interactions feel more authentic and personalized.
This development aims to enhance roleplay realism, transforming static NPCs into responsive, intelligent characters that contribute meaningfully to the game world.
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