Notepad Script [ESX]

The Evoludio Notepad is a complete and immersive script for FiveM, designed to offer note-taking functionality with multiple pages, real-time management via oxmysql and ESX, and an immersive experience with notepad and pen prop animations.

Key Features:

  • :bookmark_tabs: Multi-page notepad: Allows players to create and manage multiple pages of notes.
  • :floppy_disk: Real-time saving: All modifications (writing or deleting) are instantly saved to the database via oxmysql to ensure data persistence.
  • :wastebasket: Page deletion: An “tear-out page” animation is present, allowing players to remove all the notes on a page with a simple gesture.
  • :movie_camera: Immersive animations: Utilizes realistic props (notepad and pen) with smooth animations to add depth to the gameplay experience.

:globe_with_meridians: : WEBSITE
:pushpin: : DISCORD
:shopping_cart: : BUY
:inbox_tray: : BUY OPENSOURCE

Code is accessible Yes & No
Subscription-based No
Lines (approximately) ~400
Requirements ESX, oxmysql
Support Yes

First off congratulations with your release.

There is one thing you mention that is concerning, and i think you should think that over quite a bit.

Real-time saving : All modifications (writing or deleting) are instantly saved to the database via oxmysql to ensure data persistence.

I hope it’s only saving when you close the notepad, if it’s saving every 10-20 sec then its going to be using way to many resources.

And in case it’s design for something like ox_inventory saving it as metadata would be a better option.

Hello,
Thank you very much for your feedback and your congratulations, I really appreciate it!

Regarding your comment about real-time saving, that’s a very good point, and I completely understand the concern. Currently, the data is not sent on every keystroke, nor at regular intervals of a few seconds.

Saving only occurs when the notepad is closed.

As for the idea of using ox_inventory metadata, that’s definitely an excellent alternative. It’s not implemented in this version yet, but I’ll look into it for a future update.

Thanks again for your insightful feedback!