Nodejs console - two for the price of one

Small bug I assume, when logging to server side console in fxdk a single print results in two calls?

Citizen.trace("trace")
console.log("log")
console.error("error")
console.warn("warning")

Runing same script on live build works fine.

Just noticed, recently added FxDK message also has suffered the same fate!

I believe this one’s fixed on canary already.

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Didn’t realise fivem client shared a build channel with fxdk, switched and indeed issue is fixed :+1:

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