No customization for add-on vehicles

Hi,

I recently made a small local FiveM server for my friends
to mess around with custom cars. All 43 cars that I added works, except
I can’t custom any of them (wheels, tint, etc.). I can only edit the paint,
livery and some extras. I tried editing the mod kits ids, tried using the 0_default_modkit
but can’t seem to do anything. My resources are like this: https://imgur.com/a/27SFgx7
I’m not having a problem related to a specific resource, just having trouble
adding custom car add-ons to the server.

Example of one of the cars
https://pastebin.com/YXg31Pic – carvariations.meta
https://pastebin.com/SPxZaTyY – carcols.meta
https://pastebin.com/4mjxeBpv – __resource.lua
https://pastebin.com/mwR27Yzm – vehicle_name.lua

Are u sure that u are using lscustoms?

Shouldn’t it be working with the Lambda Menu or vMenu?

Might be buggy.

How am I supposed to use lscustoms in FiveM? Isn’t it disabled?

1 Like

use framework ESX than just drop it in!

Installed it, all add-on cars have no wheels available just default and same for other car parts. I basically only have the stock parts for each car.

show me ur fxmanifest file from streaming map!

1 Like

Where is this fxmanifest file located?

there should be a file named fxmanifest.lua in each folder that has an add-on car in it and if there is no fxmanifest.lua then there should be a file named resource.lua and again these are in the folder for each add-on vehicle unless you have added a vehicle pack.

I found out what the problem was, everything was perfectly setup except for the order in which metafiles get loaded in my __resource.lua file.

Example:

Before:

files {
    'data/carcols.meta', 
    'data/carvariations.meta', 
    --'data/handling.meta', 
    'data/vehicles.meta',
    'data/dlctext.meta',
    --'data/contentunlocks.meta',
    --'data/vehiclelayouts.meta',
    --'data/shop_vehicle.meta',
}

After:

files {
    --'data/vehiclelayouts.meta',
	'data/vehicles.meta',
	'data/carcols.meta',
	'data/carvariations.meta',
	'data/handling.meta',
	'data/dlctext.meta',
    --'data/contentunlocks.meta',
    --'data/shop_vehicle.meta',
}

glad to see you figured it out but also i would like to point out that the dlctext.meta in your resource.lua is not needed at all the important ones are

    --'data/vehiclelayouts.meta',
	'data/vehicles.meta',
	'data/carcols.meta',
	'data/carvariations.meta',
	'data/handling.meta',

when present the others are not used to my knowledge and are mostly for playing single player from what i have noticed in my time messing with vehicles.

I believe vehiclelayouts is necessary for modifying vehicles and adding modkits provided the vehicle came with other part models for the modkit

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.