Hi, so certain things like Buildings, Walls, Streets etc. have custom collision that is not added to the building itself, instead at the position it is placed on the vanilla map. So moving them in Codewalker would not move the collision. But i saw a lot of projects where Grapeseed or Sandy Shores is “remapped” with new houses and i cant imagine that these people all used Blender to create custom collisons again for the houses… For so many of them.
So my question is: Is there really no way around? So you absolutly have to use programs like Blender when you want to place a new house anywhere with collision?
Yes, they did - it’s the only way to do anything with collisions on a large-ish scale. Baking collisions into a model is acceptable for smaller stuff, but something like an entire house requires it be separate.
Hm ok. I mean, these projects were like first try mapping with just placing houses and stuff with codewalker. And sorry, but these maps are not looking good at all and just more like simplest placing objects in codewalker. But they managed to create collisions with blender and stuff? Thats crazy… But ok thx anyway
It depends on the process. Mapping is a relatively complex process and there are different ways to do it depending on your outcome. Because of this coupled with the fact that you can ‘make money’ mapping, there are naturally going to be people (as a result) who come in and try to make the most money from the least amount of effort.
P.S. Creating a collision in blender isn’t as complex as you may think. It simply requires making a copy of your mesh and treating that mesh differently than you would a drawable. Some props wihtin GTA V have their own embedded collision as @_4iY so eloquently stated, but it sounds like the people who made this ‘bad map’ you’re referring to, didn’t know that…