OS Name Microsoft Windows 10 Home
Version 10.0.19041 Build 19041
Processor AMD Ryzen 7 3700X 8-Core Processor, 3600 Mhz, 8 Core(s), 16 Logical Processor(s)
Display 1: Connected to NVIDIA GeForce RTX 2070 SUPER
Installed Physical Memory (RAM) 16.0 GB
Ubuntu 16.04 Server
Vehicles, SEM interaction menu, custom scripts by me, dpEmotes, other misc resources, not really related to this thread though. If needed I will give the rest
OVH Rise 1
Intel Xeon E3-1230v6
32GB DDR4 ECC 2133MHz
2x2TB HDD SATA Soft RAID
Networked synchronized scenes are a bit broken. They work fine for the client calling them but for other clients they just teleport. That is, if they don’t crash you. Someone in my server has been crashing every time they start a synced scene ever since I added it. After not changing the resource at all I appear to crash every time now too, not sure why.
They seem to sync fine w/o onesync, not sure about the crashing though, have yet to test that. Will do soon.
Cannot get a gif because it crashes me every time I run one. It should play the animation at the correct position.
Steps to reproduce:
Run a networked synced scene w/ onesync on and see it doesn’t work, code supplied below
Files for repro (if any):
cl_vehicle.lua (7.8 KB)
Error screenshot (if any):
.dmp files/report IDs:
CfxCrashDump_2020_10_21_20_02_39.zip (2.2 MB)
Full memory dump, not sure if this is useful or not but /shrug
I can get a crash dump on a server with only the default resources if that’d be of any help.
Any additional info:
Bubble said in the discord someone reported this bug before but was no use at helping reproduce the issue, if anything else is needed to make a repro let me know and I’ll be happy to help
Also the networked version of
NETWORK_CREATE_SYNCHRONISED_SCENE sort of dumb how Synchronized is spelled differently in the networked version. Rockstar is a bit slow