Network ID of Entity and Despawn

The Handle is the identifiant of an entity (vehicle, prop, ped), the Handle are not synchronized between players.

For tests y tried to spawn vehicle, my vehicle handle is 57097, i have a friend, for him the handle is 56014.
I’am teleport to 2.5km of the vehicle, and my friend still in, for him the handle is 56014. i go back to the vehicle the handle is now 28426.

The fact is: if i stay close of the entity the handle dont change, but if y go away the handle change…

Its impossible to work with that…

the networkID can help but if you cant use NETWORK_GET_ENTITY_FROM_NETWORK_ID is very difficult…

so, if i create vehicle on position and i lose the owner of the vehicle because someone (player) is to close than me of the vehicle, and if this someone (player) disconnect the vehicle disappears.