.net Resource CitizenFXv2 manifest doesn't seem to be loading

I am wondering if I am missing something simple. I tried to check discord for related topics.

I am trying to setup a .net resource. I believe I have the Visual Studio project setup correctly.

when I start the server I am getting the following error:

Resource loading for nim failed:
Could not open resource metadata file C:/FiveM_root/RedM/server-data/resources//nim/__resource.lua.

I also get the warning:

Warning: Resource nim is not using CitizenFXv2 manifest. This is not allowed for the current game (rdr3).
Couldn't start resource nim.

I was under the impression ‘rdr3’ required ‘fxmanifest.lua’ instead of ‘__resource.lua’.

If I change the fxmanifest.lua to __resource.lua I get different errors but I still get the above warning.

Currently my manifest is very simple:

fx_version 'adamant'
games{'rdr3'}
rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.'

client_script 'Nim.Client.net.dll'

server_scripts {
	'Nim.Server.net.dll'
}

files {
	'Nim.Library.dll'
}

and my resource folder has this file structure:

resources\nim\Nim.Client.net.dll
resources\nim\Nim.Server.net.dll
resources\nim\Nim.Library.dll
resources\nim\fxmanifest.lua

Just reading through discord it seems other people are able to use .net resources in redm just fine so I’m wondering if I am missing something simple. Currently Nim.Client.net.dll and Nim.Server.net.dll just have two classes ClientProgram and ServerProgram that inherit from BaseScript. Trying to get the basic resource loading before adding anything else.

I was able to get a project like this to work on fivem for GTA. I was also able to get resources using lua to work fine.

Thank you

Well, I finally got it working. There was something with the fxmanifest.lua file. I copied one in from one of the shipped resources and modified it for my resource and it started working. I had tried to include the manifest in my visual studio project so I can edit it as needed from there and copy using post build events. I guess something happened to it during the process. No clue really.

Would it be possible to send a copy? Im having the same issue

Can you send me a copy of your fix?
Thanks