Need LUA coding help regarding keybind toggle issue

Could someone help me out with some lua. I’m literally new to it. At the moment if I hold down the keybind it will show the player ID then hide it when I release key.

  1. I’m trying to make it where the ID is showing by default.
    Press once to turn off or press once to turn back on. A toggle instead of a hold. Basically

  2. Secondly, if turned on, when someone is talking it changes the colour of the drawtext3d. Which at the moment works kind of but it flickers between the two colors when the player is talking.
    Perhaps an alternative to this would be if I just add an arrow where the ID would be or maybe some … after the ID to signify someone is talking. Hmm. Ideas?

Thanks coding geniuses out there. You are the GOAT.

local disPlayerNames = 5
local playerDistances = {}

local function DrawText3D(position, text, r,g,b) 
    local onScreen,_x,_y=World3dToScreen2d(position.x,position.y,position.z+1)
    local dist = #(GetGameplayCamCoords()-position)
 
    local scale = (1/dist)*2
    local fov = (1/GetGameplayCamFov())*100
    local scale = scale*fov
   
    if onScreen then
        if not useCustomScale then
            SetTextScale(0.0*scale, 0.45*scale)
        else 
            SetTextScale(0.0*scale, customScale)
        end
        SetTextFont(0)
        SetTextProportional(1)
        SetTextColour(r, g, b, 255)
        SetTextDropshadow(0, 0, 0, 0, 255)
        SetTextEdge(2, 0, 0, 0, 150)
        SetTextDropShadow()
        SetTextOutline()
        SetTextEntry("STRING")
        SetTextCentre(1)
        AddTextComponentString(text)
        DrawText(_x,_y)
    end
end

local show = false

RegisterCommand("+showids", function()
    show = true
    CreateThread(function()
        Wait(500)
		for _, id in ipairs(GetActivePlayers()) do
            local targetPed = GetPlayerPed(id)
            if targetPed ~= PlayerPedId() then
                if playerDistances[id] then
                    if playerDistances[id] < disPlayerNames then
                        local targetPedCords = GetEntityCoords(targetPed)
                        if NetworkIsPlayerTalking(id) then
                            DrawText3D(targetPedCords, GetPlayerServerId(id), 102,155,105)
                        end
                    end
                end
            end
        end
        Citizen.Wait(0)
    end)
end)
RegisterCommand("-showids", function()
    show = false
end)

RegisterKeyMapping("+showids", "(Hold) To Show ID's Over Head", "keyboard", "i")

Citizen.CreateThread(function()
    while true do
        local playerPed = PlayerPedId()
        local playerCoords = GetEntityCoords(playerPed)
        
        for _, id in ipairs(GetActivePlayers()) do
            local targetPed = GetPlayerPed(id)
            if targetPed ~= playerPed then
                local distance = #(playerCoords-GetEntityCoords(targetPed))
				playerDistances[id] = distance
            end
        end
        Wait(1000)
    end
end)

I sware I replied to one of your earlier posts but can’t seem to find it anymore… :frowning:

I’ll have a proper look at this one, once I get time on the PC.

1 Like
RegisterCommand("showids", function()
    show = false
end)

RegisterKeyMapping("+showids", "(Hold) To Show ID's Over Head", "keyboard", "i")

this seems to make them not show up at all haha rip
not sure what to do

SOLVED (sort of) with a keybind. Albeit not exactly what I wanted.

I was hoping for RegisterKeyMapping as well so people could change the keybind to whatever they wanted. But I wasn’t sure how to set that up. But this will do for now.

disPlayerNames = 5 --distance you see IDs at 
keyToToggleIDs = 19 --left alt by default

playerDistances = {}
showIDsAboveHead = false

Citizen.CreateThread(function()
    while true do 
        if IsControlJustPressed(0, keyToToggleIDs) then
            showIDsAboveHead = not showIDsAboveHead
			print("changed")
            Wait(50)
        end
        Wait(0)
    end
end)

Citizen.CreateThread(function()
    while true do
        for id = 0, 255 do
            if GetPlayerPed(id) ~= GetPlayerPed(-1) then
                x1, y1, z1 = table.unpack(GetEntityCoords(GetPlayerPed(-1), true))
                x2, y2, z2 = table.unpack(GetEntityCoords(GetPlayerPed(id), true))
                distance = math.floor(GetDistanceBetweenCoords(x1,  y1,  z1,  x2,  y2,  z2,  true))
                playerDistances[id] = distance
            end
        end
        Citizen.Wait(1000)
    end
end)

Citizen.CreateThread(function()
    while true do
        if showIDsAboveHead then
            for id = 0, 255 do 
                if NetworkIsPlayerActive(id) then
                    if GetPlayerPed(id) ~= GetPlayerPed(-1) then
                        if (playerDistances[id] < disPlayerNames) then
                            x2, y2, z2 = table.unpack(GetEntityCoords(GetPlayerPed(id), true))
                            if NetworkIsPlayerTalking(id) then
                                DrawText3D(x2, y2, z2+1, GetPlayerServerId(id), 105,155,102)
                            else
                                DrawText3D(x2, y2, z2+1, GetPlayerServerId(id), 255,255,255)
                            end
                        end  
                    end
                end
            end
        end
        Citizen.Wait(0)
    end
end)

function DrawText3D(x,y,z, text, r,g,b) 
    local onScreen,_x,_y=World3dToScreen2d(x,y,z)
    local px,py,pz=table.unpack(GetGameplayCamCoords())
    local dist = GetDistanceBetweenCoords(px,py,pz, x,y,z, 1)
 
    local scale = (1/dist)*2
    local fov = (1/GetGameplayCamFov())*100
    local scale = scale*fov
   
    if onScreen then
        SetTextScale(0.0*scale, 0.55*scale)
        SetTextFont(0)
        SetTextProportional(1)
        SetTextColour(r, g, b, 255)
        SetTextDropshadow(0, 0, 0, 0, 255)
        SetTextEdge(2, 0, 0, 0, 150)
        SetTextDropShadow()
        SetTextOutline()
        SetTextEntry("STRING")
        SetTextCentre(1)
        AddTextComponentString(text)
        DrawText(_x,_y)
    end
end