I’m trying to make a global message that is supposed to tell everyone that someone is joining however the script causes the server to be unaccessable and just gets me stuck on ‘Obtaining Steam Key’ or something along those lines
Hey, is there a way to get the player’s network id from this event? Or maybe another event that fires when the player is completely connected? Because I see the “player has joined!,” so it must be an event that fires when the player has established a connection.