[Need help] About stealth kills

Hello guys maybe someone could help me. I was wondering if anyone know how to disable stealth kill, for example when you have weapon_switchblade you can do stealth kill which kills the person with one hit is it possible to turn it off?

Hey :slightly_smiling_face:
I don’t know how the this Native works, but she might do what you want RemoveStealthKill()

https://docs.fivem.net/natives/?_0xA6A12939F16D85BE

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Could you help me to implement it to lua? like where i put this and what is that p1?
Original
RemoveStealthKill(
hash --[[ Hash ]],
p1 --[[ boolean ]]
)

RemoveStealthKill(
	-538741184--[[ Hash of switchblade]], 
	p1 --[[ boolean ]]
)
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The documentation doesn’t specify what is p1, I would put it to true (if it doesn’t work then try it with false x) ) .

You can put
RemoveStealthKill(-538741184 , true)
At the beginning of any client script file, the better would be one that as more global features (would be more logical). In the client script of your hud, or in a resource that already modify weapons attributes for example.

Thank you for your answers, but it doesn’t do anything :frowning:

Any solution?..

nope :slight_smile:

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Hey! this post is 2 years old, and it took 2 years for 2 poeple to solve it. but here you are. its esx based but could easily be done framework independent, be free to use it wherever you like,

just as a note: stealth is not stealth, stealth in code = takedown for anything else ur free to dm me heres the code

Citizen.CreateThread(function()
while true do
ped, peddistance = ESX.Game.GetClosestPed(GetEntityCoords(PlayerPedId()))
if ped or peddistance < 3.0 then
SetPedConfigFlag(ped, 70, true)
end
player, playerdistance = ESX.Game.GetClosestPlayer(GetEntityCoords(PlayerPedId()))
print(player, playerdistance)
if player ~= -1 and playerdistance and playerdistance < 3.0 then
SetPedConfigFlag(player, 70, true)
end
end
end)

you could easily do this in not a thread and yada yada but you get the point.

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Wow I thought I will never gonna find a way lol. I will try to test it this week and let you know if it works for me. Thank you very much :heart:

Is that right?
client.lua (474 Bytes)

Its seems to have an effect on combat, so you are not able to hit prober or draw your weapon nearby.

Do you have other ways ?

Just add a weapon check to that code to only have it run with specific weapons equipped, I guess. Looks really heavy as it is though