Necrotic Falls RP | Zombie Post Apocalypse Survival Roleplay

:zombie: NECROTIC FALLS RP

The city fell. Your story starts here.

An empty backpack. A city full of infected. Someone on the radio asking if you’re still alive.

Welcome to Necrotic Falls RP, a FiveM zombie-survival roleplay server where your next supply run can become your next story.

Scavenge what’s left, craft what you need, and build somewhere worth coming home to. Head out alone or find a crew—but remember: the supplies you’re looking for usually aren’t somewhere safe.

:derelict_house: Build a life after the outbreak

Turn scavenged materials into weapons, ammunition, equipment, and a place to call home. Build your base, organize your supplies, and work with your crew to get established.

A successful run isn’t just about what you found. It’s about getting it home.

:radioactive: Brave irradiated Cayo

Some of the most valuable supplies are waiting across the water.

Cayo is an irradiated red zone with a dark atmosphere, dangerous infected, and contaminated supply crates scattered across the island. Prepare your radiation suit, plan your run, and decide how much risk your backpack is worth.

Recover sealed crates and bring them back to the mainland for decontamination and unlocking. Inside: weapons, ammunition, medical supplies, and crafting materials.

Finding the crate is only half the job. You still have to make it back.

:wrench: Give your survival some direction

Gain Survivor XP, unlock crafting recipes, and develop your character through progression and professions. Take on quests, improve your equipment, and prepare for more dangerous expeditions.

Whether you’re gathering materials for your first base or gearing up for another Cayo run, there’s something to work toward.

:handshake: Find your people

Form a crew. Share supplies. Build together. Meet another survivor when you desperately need help—or when they do.

We’re growing our community and looking for players who want to help create the stories that make a survival server memorable.

:open_book: New to surviving?

An introductory tutorial and searchable in-game Survival Guide help you learn the essentials. Convenient inventory shortcuts put crew, progression, quests, and the guide within reach.

You don’t need to arrive knowing every command.

Ready to see what’s left?

:speech_balloon: Join our Discord: https://discord.gg/W38VJUayE5
:video_game: Connect to the server: Necrotic Falls Zombie Survival Roleplay / Cfx

Bring your friends. Find your footing. Make it home.

Bump? Bump

Bump again? Maybe

Hey, bringing sealed crates back from irradiated Cayo for decontamination is an interesting twist on loot runs. How does that tie into Survivor XP and crafting unlocks? I work on custom FiveM gameplay systems and NUI, so I’d be interested to hear which part you’re expanding next.

You currently don’t get any XP from the crates but I could probably add it. Currently I have it so you get XP from killing zombies and animals, looting, and crafting. Gonna add more sometime

Bump, check this stuff out

Got it, thanks for explaining! A small XP reward after successfully bringing a crate home and decontaminating it could make the whole trip feel more rewarding, rather than giving XP just for picking it up. Are you thinking of adding more crafting unlocks next, or new types of supply runs?

Yeah I add new crafting stuff decently often, I have ideas for more. I do have a quest system in place with only one quest currently but I plan on adding more, just cooking up more of the lore. I do want to do some basic quest stuff that doesn’t have to do much with the story, they would be more tasks than anything

That makes sense—smaller survival tasks could fill the gaps between the story quests. Recovering medical supplies or repairing a safe-zone generator could give scavenging a purpose beyond selling loot. Are you leaning toward solo tasks or objectives players can tackle together?

I was thinking small task things would be solo but for the quests it could be a mix of solo and group stuff

That sounds like a good balance. Small solo tasks give people something to do when their crew isn’t around. For group quests, I’d make sure everyone who contributes gets progress—not just whoever hands in the final item. That can save a lot of frustration.