NCHub Pickpocket & Trap Phone - Schedule 1 Inspired

Pickpocket Preview - Click Here && Download - Click On Me
Trap Phone Preview - Click Here && Download - Click On Me

If you find our work helpful or valuable, consider giving us a - :star: it really helps support the project and keeps us motivated to keep improving! :heartpulse:

Features (Pickpocket):

  • Interactive Skill-Based Minigame: Test your timing skills with an engaging arrow-based minigame
  • Intelligent NPC Reactions: NPCs can call police or become aggressive when they discover theft
    Multi-Inventory Support: Compatible with multiple inventory systems (qb, ox, and custom)
  • Police Integration: Built-in support for qb-dispatch and traditional police alerts
  • Dynamic Item System: Configurable items with different rarities and values
  • NPC Cooldown System: Prevents farming the same NPC repeatedly
  • Realistic Animations: Natural NPC behaviors during and after pickpocketing
  • Adaptive Difficulty: Configure success rates based on item value and rarity

Features (Trap Phone):

  • Interactive Phone Interface: Fully functional trap phone UI with messaging system
  • Dynamic Contact System: Request new contacts for deals with cooldown timers
  • Counter-Offer Mechanics: Negotiate prices with contacts based on relationship
  • Location-Based Deals: Meet dealers at random locations throughout the map
  • NPC Dealer Generation: Realistic dealer NPCs spawn at meeting locations
  • Inventory Integration: Full item management with drug quantities and prices
  • Police Alert System: Configurable chance of police notification
  • Relationship System: Build rapport with recurring contacts for better deals
  • Multiple Interaction Methods: Support for both qb-target and traditional E-key interactions

If you could give - :star: on GitHub, that would be amazing, and a like on this thread would be greatly appreciated. Rest assured, we will release more interesting free content if you provide us with that motivation! :hearts:

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26 Likes

Amazing release!

1 Like

Thanks a lot Mailar!
We would be happy to receive a :star: on github if you liked it.
And if you have any additional suggestions, we’d be glad to consider implementing them. We’re also planning to release something soon related to drug selling, inspired by Schedule 1 :sparkling_heart:

I think you need to make some adjustments, because players can pickpocket even static NPCs — like those used in other scripts, for example, I use an NPC for garages, etc. yeah but it’s a good release <3

2 Likes

I appreciate the honest feedback. I’ve been thinking about it, I’m working on a solution and I’ll update it on github soon :sparkling_heart:

2 Likes

I Would just add a Blacklisted Config to add all the NPC’s that should not be able to be pickpocketed.

But so far 10/10 Pickpocket Script.

Config.BlackListedNPC = {
'NPC1',
'NPC1',
'NPC1'
}
2 Likes

Good idea and awesome realization! Good job :clap:

1 Like

Thank you for the feedback - a great idea, and I did implement it! :heartpulse:

Thank you very much, it’s much appreciated! :heart:

New update! [V1.1.0]

  • Added Config.BlacklistedNPCModels array to config.lua for defining models that can’t be pickpocketed
  • Add IsNPCBlacklisted function to client/main.lua to check NPC models against blacklist
  • Update qb-target interaction to prevent pickpocketing blacklisted NPCs
2 Likes

This is awesome! well done

1 Like

Thanks a lot! :sparkling_heart:

1 Like

ox_target support?

Well… good idea, we’ll add support for ox target soon :gift_heart:

can you also make a version for esx?

We’ll be working on it soon. Feel free to join our Discord server for any future updates so you can stay informed! :heart:

New update! [V2.0.0]

  • Added full ESX framework support alongside QBCore
  • Added dual target system support: qb-target and ox_target
  • Updated player/inventory functions to support both frameworks
  • Added ESX-compatible admin commands and usable items
  • Updated police alerts and notifications for ESX
  • Added framework selection and target config to config.lua
  • Updated fxmanifest.lua with ESX imports
  • Added ESX installation instructions to README.md
1 Like

This looks cool :grin: The only thing I would change in this is that when you pickpocket something and you succeed, you would stay on the pickpocketing screen instead of it closing.

Hey,
What do you mean? After you successfully pickpocket someone, you have the option to stay on the screen until you take the item :sweat_smile:

In the previewafter you clicked the money, or item it closed the interface instantly.

Oh, I gotcha!
Thanks for the idea, we’ll implement it later :heartpulse:

qbox support?