If you find our work helpful or valuable, consider giving us a - it really helps support the project and keeps us motivated to keep improving!
Features (Pickpocket):
Interactive Skill-Based Minigame: Test your timing skills with an engaging arrow-based minigame
Intelligent NPC Reactions: NPCs can call police or become aggressive when they discover theft
Multi-Inventory Support: Compatible with multiple inventory systems (qb, ox, and custom)
Police Integration: Built-in support for qb-dispatch and traditional police alerts
Dynamic Item System: Configurable items with different rarities and values
NPC Cooldown System: Prevents farming the same NPC repeatedly
Realistic Animations: Natural NPC behaviors during and after pickpocketing
Adaptive Difficulty: Configure success rates based on item value and rarity
Features (Trap Phone):
Interactive Phone Interface: Fully functional trap phone UI with messaging system
Dynamic Contact System: Request new contacts for deals with cooldown timers
Counter-Offer Mechanics: Negotiate prices with contacts based on relationship
Location-Based Deals: Meet dealers at random locations throughout the map
NPC Dealer Generation: Realistic dealer NPCs spawn at meeting locations
Inventory Integration: Full item management with drug quantities and prices
Police Alert System: Configurable chance of police notification
Relationship System: Build rapport with recurring contacts for better deals
Multiple Interaction Methods: Support for both qb-target and traditional E-key interactions
If you could give - on GitHub, that would be amazing, and a like on this thread would be greatly appreciated. Rest assured, we will release more interesting free content if you provide us with that motivation!
Thanks a lot Mailar!
We would be happy to receive a on github if you liked it.
And if you have any additional suggestions, we’d be glad to consider implementing them. We’re also planning to release something soon related to drug selling, inspired by Schedule 1
I think you need to make some adjustments, because players can pickpocket even static NPCs — like those used in other scripts, for example, I use an NPC for garages, etc. yeah but it’s a good release <3
This looks cool The only thing I would change in this is that when you pickpocket something and you succeed, you would stay on the pickpocketing screen instead of it closing.