Native not totally sync

Hey, I use BreakOffVehicleWheel native sync nice but not with a parameter (deleteWheel=true). The wheel is removed on the executor client but on another client wheel just fall (like if deleteWheel=false).

Do you have any idea to fix that ?

BreakOffVehicleWheel(veh, v.wheelIndex, true, true, true, false)
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I tried using state bags and other stuff, didn’t work out for me either. Works perfectly for the source client. However, the the nearby players move a bit away and come back, then they are gone.