Hello, community and FiveM developers.
Since native Linux support for FiveM is ignored and mostly essential, I wish to start a serious discussion about it. I know this has been talked of in the past before.
Many users, including myself and countless others, are already moving to Linux or are seriously considering doing so for everyday use and gaming when Windows 10 support ends October 15, 2025. People are being turned off by Windows 11’s requirements and forced, flawed updates.
With Proton, Steam Deck, and Wine offering excellent interoperability, Linux gaming has expanded significantly in the meanwhile. While servers run Linux and GTA V plays smoothly on Wine/DXVK, what about the FiveM client? Windows-only. That is a huge growth and adoption bottleneck. It would be good if FiveM could at least run on the major distros (Arch, Ubuntu, Fedora) without limitations.
- Linux is used by a portion of your community for control, performance, and privacy.
- We use Linux servers, but in order to connect, we either dual-boot or employ workarounds.
- This prevents developers and skilled users from taking full involvement.
- Ignoring Linux is a strategic error and a missed potential for significant growth.
This isn’t about starting again or achieving perfect parity right away. It’s about embarking on the adventure. Some concepts:
- Release a client or launcher that is compatible with Wine, either officially or experimentally.
- Refactor any dependencies that are exclusive to Windows that prevent cross-platform compatibility.
- Support rendering backends for DXVK and Vulkan.
- Offer a roadmap or test build that covers Linux support.
- Involve the Linux community; allow us to contribute, test, and troubleshoot.
FiveM has a fantastic community and is a wonderful platform. It must embrace cross-platform compatibility, beginning with Linux.
I’m interested in knowing your plans and opinions.