Hi!
Here is some user feedback we collected from a native audio test. Right now we have only done small scale tests with less than 5 people.
However we are more than able to test with over 100, and can provide access to our server if required.
Current settings
- voice_use3dAudio false
- voice_useSendingRangeOnly true
- OneSync Infinity + Beyond
- Artifact 2681
Tested Things
- Audio volume is good, no issues there. Max volume is a loud enough volume, and control works
- Setting the convar after a player has connected does not work, player has to relog (could be intentional)
- Sending range convar works as expected, reversing whether it controlled hearing or speaking distance
Issues
-
We experienced fairly consistent issues where despite setting the voice range to a low value, we could still hear people from a distance far greater than what was set.
(https://www.youtube.com/watch?v=uk62m0PHdgs)
Sending range did not affect this, the issue persisted
There was a single instance where it appeared to be working âas expectedâ, however after relogging it appeared the issue persisted.
The order players connected in also did not seem to affect this -
Echo issues were found when near walls, and rotating the camera. This was demonstrated in a small alleyway here, however it happened almost anywhere with walls.
(https://www.youtube.com/watch?v=_jz7UUROMVY)
Sending range did not affect this, the issue persisted. -
The people I spoke to thought the echo could be toned down quite a bit. Especially in small spaces like a corridor.
(https://www.youtube.com/watch?v=vHYImNbx4uY)
From what people said:
The echo when really close to someone is too much (in both small and large spaces). It should be really subtle
The echo when down a hallway was good, but maybe turned down a little bit
The echo in large open spaces was too much, almost as if talking into a microphone on speaker (could this also be due to the range issues)
Weâre aware it isnât as simple as âjust turn it downâ, these are just issues people brought up during our test
Iâll keep updating this topic with any other issues found.