Multisystem HUD L1

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Escrowed and open source versions available

last-hud is a complete, high-performance HUD solution for FiveM servers, designed to provide an immersive and fully configurable player experience. It combines essential gameplay systems such as player status, primary needs, stress, hygiene, sleep, vehicle HUDs, minimap, and more into a clean and modern interface.






https://www.youtube.com/watch?v=kRk3g8jGVKU&t=2s

Core Features

Player Status System

  • Hunger, thirst, stress, hygiene, and sleep systems
  • Fully configurable behavior, effects, and decay
  • Consistent logic where 100% represents maximum well-being
  • Smooth UI updates and optimized performance

Primary Needs System

  • Urination and defecation with dynamic urgency levels
  • Three urgency stages: warning, urgent, critical
  • Gameplay consequences based on urgency
  • Automatic removal and synchronization after completion

Hygiene System

  • Dynamic hygiene decay based on player actions and environment
  • Washing system with sinks, showers, and natural water sources
  • Configurable effects and thresholds

Stress & Sleep Systems

  • Advanced visual and gameplay effects based on thresholds
  • Configurable blur, shake, and penalties
  • Fully adjustable behavior through config

Consumable Items System

  • Advanced item usage system for every status
  • Fully configurable per item:
    • Progress type (bar or circle)
    • Duration and cancel behavior
    • Animations (scenario or dictionary/clip)
    • Movement and combat restrictions
    • Cooldowns, usage limits, and diminishing returns
  • Items are consumed only after successful completion
  • Server-side validation ensures consistency and prevents exploits

Vehicle HUD System

  • Custom HUD for different vehicle types
  • Clean and modern design without intrusive panels
  • Real-time data display (speed, fuel, engine, etc.)
  • Fully configurable and optimized for performance

Minimap System

  • Custom circular minimap fully integrated into the HUD
  • Configurable behavior:
    • Always visible
    • Only in vehicles
    • Fully disabled
  • Clean design with no duplication of GTA elements

Stamina & Oxygen Systems

  • Dynamic stamina bar that appears only when needed
  • Oxygen system with circular UI and smooth transitions
  • Fully configurable display, behavior, and thresholds

Localization System

  • Included languages:
    • English
    • Italian
    • Spanish
    • French

Framework Compatibility

  • Supports:
    • QB-Core
    • QBX Core
    • ESX
  • Uses framework player data and metadata
  • Fully compatible with multi-character systems

Configuration & Modularity

  • Entire system is config-driven
  • Enable or disable:
    • Individual statuses
    • Minimap
    • Vehicle HUD
    • Stamina and oxygen
    • Health and armor bars
    • UI elements and percentages
Code is accessible Yes
Subscription-based No
Lines (approximately) 2000+
Requirements es_extended/qb-core or qbx_core, ox_lib, ox_target/qb-target
Support Yes