Multiplayer Drywood Cutter Job

Drywood Cutter Job




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Skill tree script not included in the package



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Drywood Cutter Job is an advanced lumberjack job system for FiveM servers!

  • Solo or Team Work – Work alone or in a team of up to 4 players.
  • Realistic Mechanics – Cut down dry trees and collect fallen wood.
  • Processing System – Convert raw wood into planks using a table saw.
  • Selling System – Sell processed planks to make a profit.
  • Customizable – Adjust UI elements like colors.
  • Easy Installation – Well-optimized with full documentation and support.


Code is accessible Configs
Subscription-based No
Lines (approximately) Lua: ~1500 UI: ~1500
Requirements devhub_lib
Support Yes
3 Likes

Do you receive the planks as an item? Would love to use this script for a way my players can sell wood to other players.

We are planning to implement items as rewards for completing the job, so you will be able to link the wood plank to it. We have already received similar requests from our community, so we will try to introduce this, maybe even before the weekend :slight_smile:

1 Like

amazing

its cool but the table saw animation is reversed usually the lumber goes the other direction from which you are standing

Hey! We have added an option for Drywood Cutter to give items upon job completion.

Hey, good catch. The player was positioned this way to make the animation clearly visible while also ensuring it does not block the screen during the minigame.

Changelog drywoodCutter

[v1.0.1]

Fixed

  • Resolved a bug that caused quest progress to be counted for all group members instead of the intended player.

Added

  • New config option allowing items to be granted upon job completion.

Improved

  • Enhanced the debug system for better issue tracking and troubleshooting.
  • Improved icon sizes for better performance.

Modified

+ escrowed folder
+ html folder
+ configs/server.lua
+ fxmanifest.lua

Changelog devhub_drywoodCutter

[v1.1.0] - 2025-07-06

Added

  • New configuration option Config.CutTreeBranchScale = 1.0 added to control the size of the interaction area for cutting tree branches.

Fixed

  • Fixed a bug that blocked tree cutting during the second round of group work under a very specific sequence of actions.

Improved

  • Group system logic has been improved for better synchronization and reliability.
  • Network security.

Modified

+ escrowed folder
+ fxmanifest.lua
+ configs/client.lua

We do recommend updating :warning: