Multicharacter V2 - Next Level Customization! [QBCore,ESX,QBox]

:sparkles: Features :

  • :video_game: Dynamic character animations & camera movements
  • :art: Fully customizable themes with RGB selection
  • :heart: Select your favorite character and quick access to it
  • :musical_note: Music Playlist during character selection
  • :shield: Enhanced security features
  • :zap: Performance optimized
  • :wrench: Easy configuration

:tv: Detailed Video :

Click Here

:clipboard: Script Dependency

  • Script works for ESX,QBCore and QBox with our 0bug-core bridge.
  • Compatible with ps-housing and multiple known clothing scripts.
  • You can adapt your housing system or clothes system in the open source part of the script.

:point_down: Download:

:shopping_cart: 0BugScripts Tebex Store

:package: Other Resources:

0BugScripts Report System - Record, Screenshot and Discord Integration - FiveM Releases - Cfx.re Community
[Standalone] Vehicle Control | CarPlay, Music Playlist, Live Map, Synced XenonNeon +More! - FiveM Releases - Cfx.re Community
[RELEASE] Loading Screen - 0BugScripts - FiveM Releases - Cfx.re Community
0BugScripts Scoreboard - Customizable UI, Discord Integration & More! - FiveM Releases - Cfx.re Community

Code is accessible Partly
Subscription-based No
Lines (approximately) 700+
Requirements QBCore/QBox/ESX
Support Yes
1 Like

First :smiley: <3

1 Like

How exactly are the character (face) icons handled? All we seem to get is some stock female photo and I dont see anywhere where you can change or direct this. Other than that, the script works great.

They are replaced by the mugshot taken after you setup your clothing script and have it return the character skin data.

We are using Ak47_qbclothing/skinchanger, I havent done anthing other than add those into the server and do the configs, this is our first time using a multichar as expandable as this. You mind pointing me in the right direction as to tell it to return the character skin data? Or if the ak47clothing script is even compatible? I have the config set as so in obug-core/shared/script-config.lua
[“Clothes”] = {
Name = “skinchanger” – skinchanger,qb-clothing, tgiann-clothing, bl_appearance, codem-appearance, illenium-appearance, fivem-appearance, rcore_clothing, pa_appearance, bp-clothingv4
},

like I said everything works with no errors at all other than the mugshot not showing. We are also using your spawn selector script as well if that matters or not.

You can get direct support from our team using our ticket system. We also have a clear documentation of how to setup a non-preconfigured clothing script since it is open source. If ak47 is based on qb-clothing then you might need to set option as ‘qb-clothing’ and not ‘skinchanger’ .