Move traffic nodes for an addon map?

Hello! I have an addon Liberty City map that I have moved from it’s original spot with YBN mover. I am very happy with the way it turned out however the traffic is still floating in the original place (As expected because the program does not move the traffic).

But is there any way to move the traffic nodes (Ynd files) without having to redo them all?

Thanks in advance for any help :slight_smile:

No i dont think there is way to move nodes, you must redo them all

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Moving them would be a pain in the a**. And I don’t think you can load a full on custom map in CodeWalker

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well technically its possible to redo them on codewalker, why he wouldnt be able to load a map on codewalker? the software is meant for that purpose lol

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I’m not sure if codewalker likes the player removing the whole map to replace it with a different one…

Lol well this thread blew up after 9 months, I appreciate all of the responses.

So what I did to get around the issue is just convert the addon map into a singleplayer DLC and loaded it into codewalker, then loaded the traffic nodes and moved them across 1 quadrant at a time

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im here stripping away a libery city man only for manhattan. but still have floating cars lol plz send help

There was this experimental tool but the download link no longer works.