Moth Multicharacter | Cinematic Multicharacter with Customs Arrival [ESX/QBCore/Qbox]

Introduction

Character selection that feels like part of the roleplay.

New players don’t fill in a form. Their plane lands at LSIA, they walk out of Terminal 1, pass a real customs interview and sign their passport. Returning players find their characters exactly where they left them, on foot or behind the wheel, and jump straight back into the world with no loading screen.

Showcase

Links

Payment: Tebex [€29.99]
Support: Discord

New Players

Terminal 1

After the plane lands at LSIA, the new character walks out of arrivals into border control.

Customs Interview

An officer asks the questions instead of a form. The passport fills in as you answer, and you sign it with the mouse.

Admitted

The passport gets stamped and is saved to the character.

Starter Bag

Pick the bag that fits your story. Each bag is a different start.

Where To?

Choose where the taxi takes you. The driver knows the way.

Returning Players

Last Location

Characters wait exactly where you left them. Continue drops you straight into the world.

Behind the Wheel

Logged out in a car? They are still in it when you come back.

Character Flight

The camera flies across the city between characters. No black screens, no loading screen. Every character has a card with job, cash, bank, playtime and a fresh photo.

Compatibilities

  • Frameworks: ESX Legacy, QBCore and Qbox, detected automatically
  • Appearance: illenium, qs, fivem-appearance, esx_skin, qb-clothing, rcore, tgiann, crm and moth-appearance
  • Open, commented config, locales and bridges
  • Server-side validation for names, slots and positions
  • Commands, exports and events included

The resource appears in your Cfx.re Portal under Granted Assets.

Code is accessible Partially (config, locales and bridges are open, core is escrowed)
Subscription-based No
Lines (approximately) ~6,500
Requirements ox_lib, oxmysql, ESX Legacy / QBCore / Qbox, OneSync recommended
Support Yes