Most efficient way to add blip to entity in Onesync Infinity

Hello,

Did anyone yet figure out some way to add blips to entity outside of your bubble?

This resource works, but I have seen some servers having better blip sync and refreshes like you are not using EntityCoords from server side.

Also, can someone help spawning entity outside of your bubble? I am failing to spawn any (client/server both).

I’ve experienced 40% more performance from Legacy to Infinity but just lack some things that are essential for RP servers.

Any help would be awesome.