How i can make more weight as 24Kg in Ox_Inventory ?
go into your ox inventory config n it should be at the top
i dont see in ox_inventory any file called config.lua
cause you have to create it, create a config.txt then rename it to config.cfg and paste this in
Shared
Activate specific event handlers and functions (supported: ox, esx, qbx, nd)
setr inventory:framework “esx”
Number of slots for player inventories
setr inventory:slots 50
Maximum carry capacity for players, in grams (frameworks may override this)
setr inventory:weight 30000
Number of slots for drop inventories
setr inventory:dropslots 50
Maximum drop capacity, in grams
setr inventory:dropweight 30000
Integrated support for qtarget/ox_target stashes, shops, etc
Note: qtarget is deprecated, a future update may drop support (ox_target only, or gated features)
setr inventory:target false
Jobs with access to police armoury, evidence lockers, etc
setr inventory:police [“police”, “sheriff”]
Set dumpsters as networked entities. Not recommended due to CNetObj limits and entity lockdown.
setr inventory:networkdumpsters 0
Client
The URL to load item images from
setr inventory:imagepath “nui://ox_inventory/web/images”
Weapons will reload after reaching 0 ammo
setr inventory:autoreload false
Blur the screen while accessing the inventory
setr inventory:screenblur true
Default hotkeys to access primary and secondary inventories, and hotbar
setr inventory:keys [“F2”, “K”, “TAB”]
Enable control action when inventory is open
setr inventory:enablekeys [249]
Weapons must be aimed before shooting
setr inventory:aimedfiring false
Show a list of all nearby players when giving items
setr inventory:giveplayerlist false
Toggle weapon draw/holster animations
setr inventory:weaponanims true
Toggle item notifications (add/remove)
setr inventory:itemnotify true
Toggle weapon item notifications (equip/holster)
setr inventory:weaponnotify true
Disable drop markers and spawn a prop instead
setr inventory:dropprops true
Set the default model used for drop props
setr inventory:dropmodel “prop_med_bag_01b”
Disarm the player if an unexpected weapon is in use (i.e. did not use the weapon item)
setr inventory:weaponmismatch true
Ignore weapon mismatch checks for the given weapon type (e.g. [‘WEAPON_SHOVEL’, ‘WEAPON_HANDCUFFS’])
setr inventory:ignoreweapons
Suppress weapon and ammo pickups
setr inventory:suppresspickups 1
Disables weapons for all players
setr inventory:disableweapons 0
Server
Compare current version to latest release on GitHub
set inventory:versioncheck true
Stashes will be wiped after remaining unchanged for the given time
set inventory:clearstashes “6 MONTH”
Stashes will be saved in groups and not individually per query
set inventory:bulkstashsave 1
Discord webhook url, used for imageurl metadata content moderation (image embeds)
set inventory:webhook “”
Logging via ox_lib (0: Disable, 1: Standard, 2: Include AddItem/RemoveItem, and all shop purchases)
set inventory:loglevel 1
Item prices fluctuate in shops
set inventory:randomprices true
Loot will randomly generate inside unowned vehicles and dumpsters
set inventory:randomloot true
Minimum job grade to remove items from evidence lockers
set inventory:evidencegrade 2
Trim whitespace from vehicle plates when checking owned vehicles
setr inventory:trimplate true
Set the contents of randomly generated inventories
[item name, minimum, maximum, loot chance]
set inventory:vehicleloot [
[“cola”, 1, 1],
[“water”, 1, 1],
[“garbage”, 1, 2, 50],
[“panties”, 1, 1, 5],
[“money”, 1, 50],
[“money”, 200, 400, 5],
[“bandage”, 1, 1]
]
set inventory:dumpsterloot [
[“mustard”, 1, 1],
[“garbage”, 1, 3],
[“money”, 1, 10],
[“burger”, 1, 1]
]
Set the markers for the various drops, stashes, shops
These all follow the same strucutre, if the json strings are invalid it will fallback to a generic marker
setr inventory:dropmarker {
“type”: 2,
“colour”: [150, 30, 30],
“scale”: [0.3, 0.2, 0.15]
}
setr inventory:shopmarker {
“type”: 29,
“colour”: [30, 150, 30],
“scale”: [0.5, 0.5, 0.5]
}
setr inventory:evidencemarker {
“type”: 2,
“colour”: [30, 30, 150],
“scale”: [0.3, 0.2, 0.15]
}
setr inventory:craftingmarker {
“type”: 2,
“colour”: [150, 150, 30],
“scale”: [0.3, 0.2, 0.15]
}
Set items to sync with framework accounts
set inventory:accounts [“money”]
also so looks now my config.lua
Activate specific event handlers and functions (supported: ox, esx, qbx, nd)
setr inventory:framework “esx”
Config
setr inventory:config “resources/[ox]/ox_inventory/config.lua”
Number of slots for player inventories
setr inventory:slots 50
Maximum carry capacity for players, in grams (frameworks may override this)
setr inventory:weight 9999 #3000
Number of slots for drop inventories
setr inventory:dropslots 50
Maximum drop capacity, in grams
setr inventory:dropweight 9999 #30000
Integrated support for qtarget/ox_target stashes, shops, etc
Note: qtarget is deprecated, a future update may drop support (ox_target only, or gated features)
setr inventory:target false
Jobs with access to police armoury, evidence lockers, etc
setr inventory:police [“police”, “sheriff”]
Set dumpsters as networked entities. Not recommended due to CNetObj limits and entity lockdown.
setr inventory:networkdumpsters 0
Client
The URL to load item images from
setr inventory:imagepath “nui://ox_inventory/web/images”
Weapons will reload after reaching 0 ammo
setr inventory:autoreload false
Blur the screen while accessing the inventory
setr inventory:screenblur true
Default hotkeys to access primary and secondary inventories, and hotbar
setr inventory:keys [“F2”, “K”, “TAB”]
Enable control action when inventory is open
setr inventory:enablekeys [249]
Weapons must be aimed before shooting
setr inventory:aimedfiring false
Show a list of all nearby players when giving items
setr inventory:giveplayerlist false
Toggle weapon draw/holster animations
setr inventory:weaponanims true
Toggle item notifications (add/remove)
setr inventory:itemnotify true
Toggle weapon item notifications (equip/holster)
setr inventory:weaponnotify true
Disable drop markers and spawn a prop instead
setr inventory:dropprops true
Set the default model used for drop props
setr inventory:dropmodel “prop_rub_binbag_04”
Disarm the player if an unexpected weapon is in use (i.e. did not use the weapon item)
setr inventory:weaponmismatch true
Ignore weapon mismatch checks for the given weapon type (e.g. [‘WEAPON_SHOVEL’, ‘WEAPON_HANDCUFFS’])
setr inventory:ignoreweapons
Suppress weapon and ammo pickups
setr inventory:suppresspickups 1
Disables weapons for all players
setr inventory:disableweapons 0
Server
Compare current version to latest release on GitHub
set inventory:versioncheck true
Stashes will be wiped after remaining unchanged for the given time
set inventory:clearstashes “6 MONTH”
Stashes will be saved in groups and not individually per query
set inventory:bulkstashsave 1
Discord webhook url, used for imageurl metadata content moderation (image embeds)
set inventory:webhook “”
Logging via ox_lib (0: Disable, 1: Standard, 2: Include AddItem/RemoveItem, and all shop purchases)
set inventory:loglevel 1
Item prices fluctuate in shops
set inventory:randomprices true
Loot will randomly generate inside unowned vehicles and dumpsters
set inventory:randomloot true
Minimum job grade to remove items from evidence lockers
set inventory:evidencegrade 2
Trim whitespace from vehicle plates when checking owned vehicles
setr inventory:trimplate true
Set the contents of randomly generated inventories
[item name, minimum, maximum, loot chance]
set inventory:vehicleloot [
[“cola”, 1, 1],
[“water”, 1, 1],
[“garbage”, 1, 2, 50],
[“panties”, 1, 1, 5],
[“money”, 1, 50],
[“money”, 200, 400, 5],
[“bandage”, 1, 1]
]
set inventory:dumpsterloot [
[“mustard”, 1, 1],
[“garbage”, 1, 3],
[“money”, 1, 10],
[“burger”, 1, 1]
]
Set the markers for the various drops, stashes, shops
These all follow the same strucutre, if the json strings are invalid it will fallback to a generic marker
setr inventory:dropmarker {
“type”: 2,
“colour”: [150, 30, 30],
“scale”: [0.3, 0.2, 0.15]
}
setr inventory:shopmarker {
“type”: 29,
“colour”: [30, 150, 30],
“scale”: [0.5, 0.5, 0.5]
}
setr inventory:evidencemarker {
“type”: 2,
“colour”: [30, 30, 150],
“scale”: [0.3, 0.2, 0.15]
}
setr inventory:craftingmarker {
“type”: 2,
“colour”: [150, 150, 30],
“scale”: [0.3, 0.2, 0.15]
}
Set items to sync with framework accounts
set inventory:accounts [“money”]
is this correct? and i need edit something in fxmanifest if yes how?
u change it by going into your core then your esx extended setting and go into the main lua and it will say max weight i had this same problem
also the main lua is in shared then config
thx for help in ex_extended i has maked it more and works great thx but what is the weight numbers limit?