More then 24KG

How i can make more weight as 24Kg in Ox_Inventory ?

go into your ox inventory config n it should be at the top

i dont see in ox_inventory any file called config.lua

cause you have to create it, create a config.txt then rename it to config.cfg and paste this in

Shared

Activate specific event handlers and functions (supported: ox, esx, qbx, nd)

setr inventory:framework “esx”

Number of slots for player inventories

setr inventory:slots 50

Maximum carry capacity for players, in grams (frameworks may override this)

setr inventory:weight 30000

Number of slots for drop inventories

setr inventory:dropslots 50

Maximum drop capacity, in grams

setr inventory:dropweight 30000

Integrated support for qtarget/ox_target stashes, shops, etc

Note: qtarget is deprecated, a future update may drop support (ox_target only, or gated features)

setr inventory:target false

Jobs with access to police armoury, evidence lockers, etc

setr inventory:police [“police”, “sheriff”]

Set dumpsters as networked entities. Not recommended due to CNetObj limits and entity lockdown.

setr inventory:networkdumpsters 0

Client

The URL to load item images from

setr inventory:imagepath “nui://ox_inventory/web/images”

Weapons will reload after reaching 0 ammo

setr inventory:autoreload false

Blur the screen while accessing the inventory

setr inventory:screenblur true

Default hotkeys to access primary and secondary inventories, and hotbar

setr inventory:keys [“F2”, “K”, “TAB”]

Enable control action when inventory is open

setr inventory:enablekeys [249]

Weapons must be aimed before shooting

setr inventory:aimedfiring false

Show a list of all nearby players when giving items

setr inventory:giveplayerlist false

Toggle weapon draw/holster animations

setr inventory:weaponanims true

Toggle item notifications (add/remove)

setr inventory:itemnotify true

Toggle weapon item notifications (equip/holster)

setr inventory:weaponnotify true

Disable drop markers and spawn a prop instead

setr inventory:dropprops true

Set the default model used for drop props

setr inventory:dropmodel “prop_med_bag_01b”

Disarm the player if an unexpected weapon is in use (i.e. did not use the weapon item)

setr inventory:weaponmismatch true

Ignore weapon mismatch checks for the given weapon type (e.g. [‘WEAPON_SHOVEL’, ‘WEAPON_HANDCUFFS’])

setr inventory:ignoreweapons

Suppress weapon and ammo pickups

setr inventory:suppresspickups 1

Disables weapons for all players

setr inventory:disableweapons 0

Server

Compare current version to latest release on GitHub

set inventory:versioncheck true

Stashes will be wiped after remaining unchanged for the given time

set inventory:clearstashes “6 MONTH”

Stashes will be saved in groups and not individually per query

set inventory:bulkstashsave 1

Discord webhook url, used for imageurl metadata content moderation (image embeds)

set inventory:webhook “”

Logging via ox_lib (0: Disable, 1: Standard, 2: Include AddItem/RemoveItem, and all shop purchases)

set inventory:loglevel 1

Item prices fluctuate in shops

set inventory:randomprices true

Loot will randomly generate inside unowned vehicles and dumpsters

set inventory:randomloot true

Minimum job grade to remove items from evidence lockers

set inventory:evidencegrade 2

Trim whitespace from vehicle plates when checking owned vehicles

setr inventory:trimplate true

Set the contents of randomly generated inventories

[item name, minimum, maximum, loot chance]

set inventory:vehicleloot [
[“cola”, 1, 1],
[“water”, 1, 1],
[“garbage”, 1, 2, 50],
[“panties”, 1, 1, 5],
[“money”, 1, 50],
[“money”, 200, 400, 5],
[“bandage”, 1, 1]
]

set inventory:dumpsterloot [
[“mustard”, 1, 1],
[“garbage”, 1, 3],
[“money”, 1, 10],
[“burger”, 1, 1]
]

Set the markers for the various drops, stashes, shops

These all follow the same strucutre, if the json strings are invalid it will fallback to a generic marker

setr inventory:dropmarker {
“type”: 2,
“colour”: [150, 30, 30],
“scale”: [0.3, 0.2, 0.15]
}

setr inventory:shopmarker {
“type”: 29,
“colour”: [30, 150, 30],
“scale”: [0.5, 0.5, 0.5]
}

setr inventory:evidencemarker {
“type”: 2,
“colour”: [30, 30, 150],
“scale”: [0.3, 0.2, 0.15]
}

setr inventory:craftingmarker {
“type”: 2,
“colour”: [150, 150, 30],
“scale”: [0.3, 0.2, 0.15]
}

Set items to sync with framework accounts

set inventory:accounts [“money”]

also so looks now my config.lua

Activate specific event handlers and functions (supported: ox, esx, qbx, nd)

setr inventory:framework “esx”

Config

setr inventory:config “resources/[ox]/ox_inventory/config.lua”

Number of slots for player inventories

setr inventory:slots 50

Maximum carry capacity for players, in grams (frameworks may override this)

setr inventory:weight 9999 #3000

Number of slots for drop inventories

setr inventory:dropslots 50

Maximum drop capacity, in grams

setr inventory:dropweight 9999 #30000

Integrated support for qtarget/ox_target stashes, shops, etc

Note: qtarget is deprecated, a future update may drop support (ox_target only, or gated features)

setr inventory:target false

Jobs with access to police armoury, evidence lockers, etc

setr inventory:police [“police”, “sheriff”]

Set dumpsters as networked entities. Not recommended due to CNetObj limits and entity lockdown.

setr inventory:networkdumpsters 0

Client

The URL to load item images from

setr inventory:imagepath “nui://ox_inventory/web/images”

Weapons will reload after reaching 0 ammo

setr inventory:autoreload false

Blur the screen while accessing the inventory

setr inventory:screenblur true

Default hotkeys to access primary and secondary inventories, and hotbar

setr inventory:keys [“F2”, “K”, “TAB”]

Enable control action when inventory is open

setr inventory:enablekeys [249]

Weapons must be aimed before shooting

setr inventory:aimedfiring false

Show a list of all nearby players when giving items

setr inventory:giveplayerlist false

Toggle weapon draw/holster animations

setr inventory:weaponanims true

Toggle item notifications (add/remove)

setr inventory:itemnotify true

Toggle weapon item notifications (equip/holster)

setr inventory:weaponnotify true

Disable drop markers and spawn a prop instead

setr inventory:dropprops true

Set the default model used for drop props

setr inventory:dropmodel “prop_rub_binbag_04”

Disarm the player if an unexpected weapon is in use (i.e. did not use the weapon item)

setr inventory:weaponmismatch true

Ignore weapon mismatch checks for the given weapon type (e.g. [‘WEAPON_SHOVEL’, ‘WEAPON_HANDCUFFS’])

setr inventory:ignoreweapons

Suppress weapon and ammo pickups

setr inventory:suppresspickups 1

Disables weapons for all players

setr inventory:disableweapons 0

Server

Compare current version to latest release on GitHub

set inventory:versioncheck true

Stashes will be wiped after remaining unchanged for the given time

set inventory:clearstashes “6 MONTH”

Stashes will be saved in groups and not individually per query

set inventory:bulkstashsave 1

Discord webhook url, used for imageurl metadata content moderation (image embeds)

set inventory:webhook “”

Logging via ox_lib (0: Disable, 1: Standard, 2: Include AddItem/RemoveItem, and all shop purchases)

set inventory:loglevel 1

Item prices fluctuate in shops

set inventory:randomprices true

Loot will randomly generate inside unowned vehicles and dumpsters

set inventory:randomloot true

Minimum job grade to remove items from evidence lockers

set inventory:evidencegrade 2

Trim whitespace from vehicle plates when checking owned vehicles

setr inventory:trimplate true

Set the contents of randomly generated inventories

[item name, minimum, maximum, loot chance]

set inventory:vehicleloot [
[“cola”, 1, 1],
[“water”, 1, 1],
[“garbage”, 1, 2, 50],
[“panties”, 1, 1, 5],
[“money”, 1, 50],
[“money”, 200, 400, 5],
[“bandage”, 1, 1]
]

set inventory:dumpsterloot [
[“mustard”, 1, 1],
[“garbage”, 1, 3],
[“money”, 1, 10],
[“burger”, 1, 1]
]

Set the markers for the various drops, stashes, shops

These all follow the same strucutre, if the json strings are invalid it will fallback to a generic marker

setr inventory:dropmarker {
“type”: 2,
“colour”: [150, 30, 30],
“scale”: [0.3, 0.2, 0.15]
}

setr inventory:shopmarker {
“type”: 29,
“colour”: [30, 150, 30],
“scale”: [0.5, 0.5, 0.5]
}

setr inventory:evidencemarker {
“type”: 2,
“colour”: [30, 30, 150],
“scale”: [0.3, 0.2, 0.15]
}

setr inventory:craftingmarker {
“type”: 2,
“colour”: [150, 150, 30],
“scale”: [0.3, 0.2, 0.15]
}

Set items to sync with framework accounts

set inventory:accounts [“money”]

is this correct? and i need edit something in fxmanifest if yes how?

u change it by going into your core then your esx extended setting and go into the main lua and it will say max weight i had this same problem

also the main lua is in shared then config

thx for help in ex_extended i has maked it more and works great thx but what is the weight numbers limit?