More then 24KG

How i can make more weight as 24Kg in Ox_Inventory ?

go into your ox inventory config n it should be at the top

1 Like

i dont see in ox_inventory any file called config.lua

cause you have to create it, create a config.txt then rename it to config.cfg and paste this in

Shared

Activate specific event handlers and functions (supported: ox, esx, qbx, nd)

setr inventory:framework “esx”

Number of slots for player inventories

setr inventory:slots 50

Maximum carry capacity for players, in grams (frameworks may override this)

setr inventory:weight 30000

Number of slots for drop inventories

setr inventory:dropslots 50

Maximum drop capacity, in grams

setr inventory:dropweight 30000

Integrated support for qtarget/ox_target stashes, shops, etc

Note: qtarget is deprecated, a future update may drop support (ox_target only, or gated features)

setr inventory:target false

Jobs with access to police armoury, evidence lockers, etc

setr inventory:police [“police”, “sheriff”]

Set dumpsters as networked entities. Not recommended due to CNetObj limits and entity lockdown.

setr inventory:networkdumpsters 0

Client

The URL to load item images from

setr inventory:imagepath “nui://ox_inventory/web/images”

Weapons will reload after reaching 0 ammo

setr inventory:autoreload false

Blur the screen while accessing the inventory

setr inventory:screenblur true

Default hotkeys to access primary and secondary inventories, and hotbar

setr inventory:keys [“F2”, “K”, “TAB”]

Enable control action when inventory is open

setr inventory:enablekeys [249]

Weapons must be aimed before shooting

setr inventory:aimedfiring false

Show a list of all nearby players when giving items

setr inventory:giveplayerlist false

Toggle weapon draw/holster animations

setr inventory:weaponanims true

Toggle item notifications (add/remove)

setr inventory:itemnotify true

Toggle weapon item notifications (equip/holster)

setr inventory:weaponnotify true

Disable drop markers and spawn a prop instead

setr inventory:dropprops true

Set the default model used for drop props

setr inventory:dropmodel “prop_med_bag_01b”

Disarm the player if an unexpected weapon is in use (i.e. did not use the weapon item)

setr inventory:weaponmismatch true

Ignore weapon mismatch checks for the given weapon type (e.g. [‘WEAPON_SHOVEL’, ‘WEAPON_HANDCUFFS’])

setr inventory:ignoreweapons

Suppress weapon and ammo pickups

setr inventory:suppresspickups 1

Disables weapons for all players

setr inventory:disableweapons 0

Server

Compare current version to latest release on GitHub

set inventory:versioncheck true

Stashes will be wiped after remaining unchanged for the given time

set inventory:clearstashes “6 MONTH”

Stashes will be saved in groups and not individually per query

set inventory:bulkstashsave 1

Discord webhook url, used for imageurl metadata content moderation (image embeds)

set inventory:webhook “”

Logging via ox_lib (0: Disable, 1: Standard, 2: Include AddItem/RemoveItem, and all shop purchases)

set inventory:loglevel 1

Item prices fluctuate in shops

set inventory:randomprices true

Loot will randomly generate inside unowned vehicles and dumpsters

set inventory:randomloot true

Minimum job grade to remove items from evidence lockers

set inventory:evidencegrade 2

Trim whitespace from vehicle plates when checking owned vehicles

setr inventory:trimplate true

Set the contents of randomly generated inventories

[item name, minimum, maximum, loot chance]

set inventory:vehicleloot [
[“cola”, 1, 1],
[“water”, 1, 1],
[“garbage”, 1, 2, 50],
[“panties”, 1, 1, 5],
[“money”, 1, 50],
[“money”, 200, 400, 5],
[“bandage”, 1, 1]
]

set inventory:dumpsterloot [
[“mustard”, 1, 1],
[“garbage”, 1, 3],
[“money”, 1, 10],
[“burger”, 1, 1]
]

Set the markers for the various drops, stashes, shops

These all follow the same strucutre, if the json strings are invalid it will fallback to a generic marker

setr inventory:dropmarker {
“type”: 2,
“colour”: [150, 30, 30],
“scale”: [0.3, 0.2, 0.15]
}

setr inventory:shopmarker {
“type”: 29,
“colour”: [30, 150, 30],
“scale”: [0.5, 0.5, 0.5]
}

setr inventory:evidencemarker {
“type”: 2,
“colour”: [30, 30, 150],
“scale”: [0.3, 0.2, 0.15]
}

setr inventory:craftingmarker {
“type”: 2,
“colour”: [150, 150, 30],
“scale”: [0.3, 0.2, 0.15]
}

Set items to sync with framework accounts

set inventory:accounts [“money”]

1 Like

also so looks now my config.lua

Activate specific event handlers and functions (supported: ox, esx, qbx, nd)

setr inventory:framework “esx”

Config

setr inventory:config “resources/[ox]/ox_inventory/config.lua”

Number of slots for player inventories

setr inventory:slots 50

Maximum carry capacity for players, in grams (frameworks may override this)

setr inventory:weight 9999 #3000

Number of slots for drop inventories

setr inventory:dropslots 50

Maximum drop capacity, in grams

setr inventory:dropweight 9999 #30000

Integrated support for qtarget/ox_target stashes, shops, etc

Note: qtarget is deprecated, a future update may drop support (ox_target only, or gated features)

setr inventory:target false

Jobs with access to police armoury, evidence lockers, etc

setr inventory:police [“police”, “sheriff”]

Set dumpsters as networked entities. Not recommended due to CNetObj limits and entity lockdown.

setr inventory:networkdumpsters 0

Client

The URL to load item images from

setr inventory:imagepath “nui://ox_inventory/web/images”

Weapons will reload after reaching 0 ammo

setr inventory:autoreload false

Blur the screen while accessing the inventory

setr inventory:screenblur true

Default hotkeys to access primary and secondary inventories, and hotbar

setr inventory:keys [“F2”, “K”, “TAB”]

Enable control action when inventory is open

setr inventory:enablekeys [249]

Weapons must be aimed before shooting

setr inventory:aimedfiring false

Show a list of all nearby players when giving items

setr inventory:giveplayerlist false

Toggle weapon draw/holster animations

setr inventory:weaponanims true

Toggle item notifications (add/remove)

setr inventory:itemnotify true

Toggle weapon item notifications (equip/holster)

setr inventory:weaponnotify true

Disable drop markers and spawn a prop instead

setr inventory:dropprops true

Set the default model used for drop props

setr inventory:dropmodel “prop_rub_binbag_04”

Disarm the player if an unexpected weapon is in use (i.e. did not use the weapon item)

setr inventory:weaponmismatch true

Ignore weapon mismatch checks for the given weapon type (e.g. [‘WEAPON_SHOVEL’, ‘WEAPON_HANDCUFFS’])

setr inventory:ignoreweapons

Suppress weapon and ammo pickups

setr inventory:suppresspickups 1

Disables weapons for all players

setr inventory:disableweapons 0

Server

Compare current version to latest release on GitHub

set inventory:versioncheck true

Stashes will be wiped after remaining unchanged for the given time

set inventory:clearstashes “6 MONTH”

Stashes will be saved in groups and not individually per query

set inventory:bulkstashsave 1

Discord webhook url, used for imageurl metadata content moderation (image embeds)

set inventory:webhook “”

Logging via ox_lib (0: Disable, 1: Standard, 2: Include AddItem/RemoveItem, and all shop purchases)

set inventory:loglevel 1

Item prices fluctuate in shops

set inventory:randomprices true

Loot will randomly generate inside unowned vehicles and dumpsters

set inventory:randomloot true

Minimum job grade to remove items from evidence lockers

set inventory:evidencegrade 2

Trim whitespace from vehicle plates when checking owned vehicles

setr inventory:trimplate true

Set the contents of randomly generated inventories

[item name, minimum, maximum, loot chance]

set inventory:vehicleloot [
[“cola”, 1, 1],
[“water”, 1, 1],
[“garbage”, 1, 2, 50],
[“panties”, 1, 1, 5],
[“money”, 1, 50],
[“money”, 200, 400, 5],
[“bandage”, 1, 1]
]

set inventory:dumpsterloot [
[“mustard”, 1, 1],
[“garbage”, 1, 3],
[“money”, 1, 10],
[“burger”, 1, 1]
]

Set the markers for the various drops, stashes, shops

These all follow the same strucutre, if the json strings are invalid it will fallback to a generic marker

setr inventory:dropmarker {
“type”: 2,
“colour”: [150, 30, 30],
“scale”: [0.3, 0.2, 0.15]
}

setr inventory:shopmarker {
“type”: 29,
“colour”: [30, 150, 30],
“scale”: [0.5, 0.5, 0.5]
}

setr inventory:evidencemarker {
“type”: 2,
“colour”: [30, 30, 150],
“scale”: [0.3, 0.2, 0.15]
}

setr inventory:craftingmarker {
“type”: 2,
“colour”: [150, 150, 30],
“scale”: [0.3, 0.2, 0.15]
}

Set items to sync with framework accounts

set inventory:accounts [“money”]

is this correct? and i need edit something in fxmanifest if yes how?

u change it by going into your core then your esx extended setting and go into the main lua and it will say max weight i had this same problem

1 Like

also the main lua is in shared then config

thx for help in ex_extended i has maked it more and works great thx but what is the weight numbers limit?

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.