MLOs Missing in Rockstar Editor

Hey Guys. I have a problem and need your help. I am making videos with rockstar editor but all MLOs (Gabz) are now working in my rockstareditor … has anyone from you an Idea how I can fix that?
Here is and Picture of my Problem:

Thank you all for the help!

The reason why is because the mod has to be installed in your single player folder as well; As to the specifics of why, I’m not quite sure, but I think it has something to do with the fact that the rockstar editor is local even if data captured from your play session comes from the server…

To fix this, simply install all of your interior / map mods client sided so that your R* editor can ‘see’ all of the changes / assets that were temporarily streamed to you during play.

Hmm … But why have I jo Problems wit ymaps and all my vehicles clothing and all that?

Thank you for The reaponse

hmm…good question…I’m not sure…maybe it has to do with filesize limits or something? I’d say, give it a try…I may be wrong, but installing a map mod (for example) on my singleplayer mods folder got my stuff working for some assets like liberty city (back when it was allowed)…

I will try IT Out … Thank you for your help

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Keep us posted - we’ll learn something either way…

have you cleared your gamecache since you recorded the footage? I saw a warning that clearing cache can do this

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yeah I tried it … I think the data is locked … its a gabz mlo. is that the problem?

I mean if you rejoin the server you shot the footage on, as long as the building is still there, it should re-appear in the clip


I get a crash

When loading in to the server or when going to the editor? remember if you load in to the rockstar editor while in an online session it will unload all assets from memory for every new session, editing clips, adding audio and each of those options will load and unload the server causing crashes sometimes if your pc is unable to keep up with the requests.

If it is as I think, then log into the server, log out of the server and then start the rockstar editor from the fivem launcher screen, this should keep all temporary memory in your clips and allow you to continue editing free of an online session.

I ll try that

EDIT: Now I cant event open the editor

worked to open it but now I got the error

image

I dont know how to help from this point on, I will say I’ve never had it crash on me more than once or twice in a session. Sorry to hear you’re still having issues, let us know if you solve it!

I will. Thank you

Did you try loading it in singleplayer yet?

I don’t mean to resurrect an old topic, but I MAAY have figured this out. It’s a stretch, but it has to do with how the files are presented in your xml files.

It seems that whenever there’s a JOAAT hash that was used in place of the actual name of the file, r*'s editor doesn’t know how to handle it after gameplay has ended. I recently revisited a map mod that didn’t seem to work and crashed my R* editor, HOWEVER, after remapping each joaat value to their appropriate name (for my own clarity), all of a sudden, the r* editor was able to handle the loaded map, no problem!

Sorry for the resurrection of the old post but I thought this was important enough to be worth mentioning;

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