Elevate your FiveM roleplay experience with the Vinewood Firehouse, a unique and expertly designed MLO that seamlessly blends functionality and style. Located in the heart of the city, this state-of-the-art facility serves as a home base for the modern firefighter. The Vinewood Firehouse includes the following:
Hangout Rooms - Foster camaraderie among your team in these comfortable, welcoming spaces.
Large Apparatus Bay - House all your essential vehicles and gear in this spacious, well-organized area.
Briefing Room - Facilitate seamless communication during crucial moments with a dedicated space for strategizing.
Offices - Stay organized and efficient with designated workspaces for administrative tasks.
Storage - Keep all your equipment and supplies easily accessible in ample storage areas.
Sleeping Quarters - Provide a comfortable space for your firefighters to rest and recharge after a long day of heroics.
Custom Exterior - Make a bold statement with a striking, eye-catching facade that sets the Vinewood Firehouse apart.
Hey Jay! Awesome interior but would you be able to give these a quick fix? (.ydr poly ref)
[ 11352422] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[ 11352422] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 9 edge reference is invalid. It leads to vertex 7396, when there are only 5677 vertices.
[ 11362265] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset j17_vfd_gar_door_r.ydr.
[ 11362265] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[ 11362265] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 63924, when there are only 2421 vertices.
[ 11362562] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset j17_vinewoodfire_fd_flag.ydr.
[ 11362562] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[ 11362562] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 8, when there are only 8 vertices.
[ 11363672] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset j17_vinewoodfire_prop_pulldown.ydr.
[ 11363672] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[ 11363672] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 8105, when there are only 4753 vertices.
[ 11363812] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset j17_vinewoodfire_prop_cablemachine.ydr.
[ 11363812] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[ 11363812] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 3 edge reference is invalid. It leads to vertex 23919, when there are only 13855 vertices.
[ 11363828] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset j17_vinewoodfire_us_flag.ydr.
[ 11363828] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[ 11363828] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 8, when there are only 8 vertices.
[ 11364000] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset j17_vinewoodfire_prop_gymset.ydr.
[ 11364000] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[ 11364000] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 64532, when there are only 2358 vertices.
[ 11364062] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset j17_vinewoodfire_prop_smalltable.ydr.
[ 11364062] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[ 11364062] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 866, when there are only 470 vertices.
[ 11364187] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset j17_sm_charlie_bed.ydr.
[ 11364187] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[ 11364187] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 6265, when there are only 3178 vertices.
[ 11364187] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset j17_vinewoodfire_prop_lifting.ydr.
[ 11364187] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[ 11364187] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 59945, when there are only 3138 vertices.
[ 11364375] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset j17_vinewoodfire_prop_weightrack.ydr.
[ 11364375] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[ 11364375] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 21717, when there are only 12202 vertices.
[ 11364484] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset j17_vinewoodfire_prop_punchingbag.ydr.
[ 11364484] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[ 11364484] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 60606, when there are only 4726 vertices.
[ 11364609] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset j17_vinewoodfire_prop_punchingbag2.ydr.
[ 11364609] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[ 11364609] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 6 edge reference is invalid. It leads to vertex 64514, when there are only 6421 vertices.
[ 11790906] [b3258_DumpServ] 19844/ Process crash captured. Crash dialog content:
[ 11790906] [b3258_DumpServ] 19844/ GTA5_b3258.exe!sub_140623A58 (0xe8)
[ 11790906] [b3258_DumpServ] 19844/ An error at GTA5_b3258.exe!sub_140623A58 (0xe8) caused FiveM to stop working. A crash report is being uploaded to the FiveM developers.
[ 11790906] [b3258_DumpServ] 19844/
[ 11790906] [b3258_DumpServ] 19844/ Legacy crash hash: muppet-ohio-cup
[ 11790906] [b3258_DumpServ] 19844/ Stack trace:
[ 11790906] [b3258_DumpServ] 19844/ GTA5_b3258.exe!sub_140623A58 (0xe8)
[ 11790906] [b3258_DumpServ] 19844/ gta-streaming-five.dll!fwEntity_DtorWrap (0xc7) (<A HREF="https://sourcegraph.com/github.com/citizenfx/fivem/-/blob/production/fivem/code/components/gta-streaming-five/src/PatchStreamingPreparation.cpp?L554">PatchStreamingPreparation.cpp:554</A>)
[ 11790906] [b3258_DumpServ] 19844/ GTA5_b3258.exe!sub_1407473A0 (0x13)
[ 11790906] [b3258_DumpServ] 19844/ GTA5_b3258.exe!sub_1407574D0 (0x209)
[ 11790906] [b3258_DumpServ] 19844/ GTA5_b3258.exe!sub_14075407C (0x170)
[ 11790906] [b3258_DumpServ] 19844/ GTA5_b3258.exe!sub_14076F860 (0x4e4)
[ 11790906] [b3258_DumpServ] 19844/ GTA5_b3258.exe!sub_14076FD6C (0x1b4)
[ 11790906] [b3258_DumpServ] 19844/
[ 11792703] [b3258_DumpServ] 19844/ Crash report service returned si-3dfaf54182f5456290ba38f78895e699
The tool to fix them is here GitHub - 92-Smallo/Ymap-Ybn-Mover
Ignore the features of the Ymap or Ybn Mover. It has the poly edge fixing tool built in.
Upload your source ydr and then just hit Process. Then reupload to keymaster please.
It helps prevent crashing and overhead on clients (especially when combined with hundreds of other assets by other mappers too)