[MLO] [PAID] Yellow Jack MLO

YELLOW JACK

Yellow Jack is a MLO inspired by western saloons.
A beautifully crafted and immersive interior for your FiveM server.
Located in the dusty town of Sandy Shores.
This classic saloon brings a taste of the frontier right into your roleplay experience!

This MLO Contains:

  • 2 Floors
  • Main Area
  • Bar
  • Kitchen & Storage Room
  • Private Area
  • Office
  • Bedroom
  • Roof

Additional Information:

  • Audio Occlusions
  • Replaceable textures
  • Optimized
  • Custom Exterior

:shopping_cart: Tebex Store : Yellow Jack MLO

:film_projector: Video Preview: [FIVEM MLO] Yellow Jack | Meffle3D

:camera: IMAGE PREVIEW

EXTERIOR

INTERIOR

Location

1995.07, 3060.05, 47.05

Code is accessible No
Subscription-based No
Requirements b2699+
Support Yes
9 Likes

There was a deficiency in the Yellow Jack map, we will see this map a lot from now on :ok_hand: I love it.

3 Likes

It looks very beautiful and detailed. I really like it, great job!

2 Likes

Yes! Yes! Yes! Finally A Yellow Jack I can see having in my server! Thank You! This is beautifully done. :heart:

1 Like

Hey @Meffle3D Awesome interior but would you be able to give these a quick fix? (.ydr poly ref)

[  11144593] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[  11144593] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 1159, when there are only 710 vertices.
[  11144703] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset meffle_beerglassdolu.ydr.
[  11144703] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[  11144703] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 9, when there are only 8 vertices.
[  11144750] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset orhun-yj-ext-trim.ydr.
[  11144750] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[  11144750] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65531, when there are only 8 vertices.
[  11144750] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset meffle_korkulak.ydr.
[  11144750] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[  11144750] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 6 edge reference is invalid. It leads to vertex 81, when there are only 80 vertices.
[  11160484] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset mef_yjdoorkitch.ydr.
[  11160484] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[  11160484] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 9, when there are only 8 vertices.
[  11160484] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset mef_yjdoorout.ydr.
[  11160484] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[  11160484] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 9, when there are only 8 vertices.
[  11160484] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset mef_yjdoorout2.ydr.
[  11160484] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[  11160484] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 9, when there are only 8 vertices.
[  11160484] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset mef_yjdooroutyuk.ydr.
[  11160484] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[  11160484] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 9, when there are only 8 vertices.
[  11160500] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset meffle_yjcamaltkat.ydr.
[  11160500] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[  11160500] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 206 edge reference is invalid. It leads to vertex 65213, when there are only 480 vertices.
[  11160500] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset odacamsag.ydr.
[  11160500] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[  11160500] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 53 edge reference is invalid. It leads to vertex 64773, when there are only 480 vertices.
[  11160500] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset odacamsol.ydr.
[  11160500] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[  11160500] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 24 edge reference is invalid. It leads to vertex 65000, when there are only 480 vertices.
[  11160500] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset oyunalancamsag.ydr.
[  11160500] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[  11160500] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 41 edge reference is invalid. It leads to vertex 162, when there are only 160 vertices.
[  11160500] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset oyunalancamsol.ydr.
[  11160500] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[  11160500] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 38 edge reference is invalid. It leads to vertex 161, when there are only 160 vertices.
[  11160500] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset v_ilev_csr_garagedoormef.ydr.
[  11160500] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[  11160500] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65531, when there are only 22 vertices.
[  11160500] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset yjcam1.ydr.
[  11160500] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[  11160500] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 19 edge reference is invalid. It leads to vertex 63958, when there are only 1448 vertices.
[  11160500] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset yjcam2.ydr.
[  11160500] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[  11160500] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 42 edge reference is invalid. It leads to vertex 2224, when there are only 1448 vertices.
[  11160500] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset yjcam3.ydr.
[  11160500] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[  11160500] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 19 edge reference is invalid. It leads to vertex 63958, when there are only 1448 vertices.
[  11160609] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset meffle_gartrim.ydr.
[  11160609] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[  11160609] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65189, when there are only 288 vertices.
[  11160609] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset meffle_gartrim.ydr.
[  11160609] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[  11160609] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65257, when there are only 336 vertices.
[  11160609] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset meffle_yj2trimsin.ydr.
[  11160609] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[  11160609] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 51 edge reference is invalid. It leads to vertex 3274, when there are only 2360 vertices.
[  11160609] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset meffle_yj2trimsin.ydr.
[  11160609] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[  11160609] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 81 edge reference is invalid. It leads to vertex 898, when there are only 896 vertices.
[  11160609] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset meffle_yj2trimsin.ydr.
[  11160609] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[  11160609] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 4 edge reference is invalid. It leads to vertex 612, when there are only 430 vertices.
[  11160625] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset orhun-yj-bar.ydr.
[  11160625] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[  11160625] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 118 edge reference is invalid. It leads to vertex 65040, when there are only 1786 vertices.
[  11160625] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset meffle_yjbar2.ydr.
[  11160625] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[  11160625] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 11 edge reference is invalid. It leads to vertex 65520, when there are only 84 vertices.
[  11160625] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset meffle_yjbar2.ydr.
[  11160625] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[  11160625] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65531, when there are only 8 vertices.
[  11160640] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset meffle_yjbar2.ydr.
[  11160640] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[  11160640] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 8, when there are only 8 vertices.
[  11160640] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset meffle_yjbar2.ydr.
[  11160640] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[  11160640] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65531, when there are only 8 vertices.
[  11160640] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset meffle_yjbar2.ydr.
[  11160640] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[  11160640] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 9, when there are only 8 vertices.
[  11160640] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset meffle_yjbar2.ydr.
[  11160640] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[  11160640] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 8, when there are only 8 vertices.
[  11160640] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset meffle_yjbar2.ydr.
[  11160640] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[  11160640] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65531, when there are only 8 vertices.
[  11160640] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset meffle_yjkorkumerd.ydr.
[  11160640] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[  11160640] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 65521, when there are only 80 vertices.
[  11160640] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset meffle_yjkorkumerd.ydr.
[  11160640] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[  11160640] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 1649 edge reference is invalid. It leads to vertex 65516, when there are only 4316 vertices.
[  11160640] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset meffle_yjkorkumerd.ydr.
[  11160640] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[  11160640] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 38 edge reference is invalid. It leads to vertex 65535, when there are only 218 vertices.
[  11160640] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset meffle_yjkorkumerd.ydr.
[  11160640] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[  11160640] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 2 edge reference is invalid. It leads to vertex 48, when there are only 48 vertices.
[  11160656] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset meffle_bedyj2.ydr.
[  11160656] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[  11160656] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65531, when there are only 8 vertices.
[  11160656] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset meffle_bedyj2.ydr.
[  11160656] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[  11160656] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65531, when there are only 8 vertices.
[  11160656] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset meffle_bedyj2.ydr.
[  11160656] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[  11160656] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65531, when there are only 8 vertices.
[  11160656] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset meffle_bedyj2.ydr.
[  11160656] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[  11160656] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65531, when there are only 8 vertices.
[  11160672] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset meffle_gramophone.ydr.
[  11160672] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[  11160672] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 11, when there are only 8 vertices.
[  11160687] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset meffle_coatrackyj.ydr.
[  11160687] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[  11160687] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 9, when there are only 8 vertices.
[  11160703] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset m23_2_int4_m232_shelfmef.ydr.
[  11160703] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[  11160703] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 339, when there are only 304 vertices.
[  11160703] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset meffle_beerglassbos.ydr.
[  11160703] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[  11160703] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 9, when there are only 8 vertices.
[  11160765] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset ex_office2b_sideboard2mef.ydr.
[  11160765] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[  11160765] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 8, when there are only 8 vertices.
[  11160781] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset mef_yjdooric.ydr.
[  11160781] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[  11160781] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 10, when there are only 8 vertices.
[  11160781] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset meffle_yjbarndoor.ydr.
[  11160781] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[  11160781] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 10, when there are only 8 vertices.
[  11160843] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset meffle_yjwcdet.ydr.
[  11160843] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[  11160843] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 10 edge reference is invalid. It leads to vertex 65535, when there are only 16 vertices.
[  11160843] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset meffle_yjwcdet.ydr.
[  11160843] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[  11160843] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 60 edge reference is invalid. It leads to vertex 2458, when there are only 2259 vertices.
[  11160859] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset hckbarsinkmef.ydr.
[  11160859] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[  11160859] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65530, when there are only 8 vertices.
[  11160859] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset meffle_yjdolaps.ydr.
[  11160859] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[  11160859] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 10, when there are only 8 vertices.
[  11160890] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset v_16_low_mesh_lng_shelfmef.ydr.
[  11160890] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[  11160890] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 8, when there are only 8 vertices.
[  11160953] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset meffle_shelvesbook.ydr.
[  11160953] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[  11160953] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 8, when there are only 8 vertices.
[  11161234] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset v_med_p_sofamef.ydr.
[  11161234] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[  11161234] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65469, when there are only 127 vertices.
[  11161265] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset meffle_cigarcrate.ydr.
[  11161265] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[  11161265] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65531, when there are only 8 vertices.
[  11161265] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset meffle_cigarcrate.ydr.
[  11161265] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[  11161265] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65531, when there are only 8 vertices.
[  11161359] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset meffle_kitchtrim.ydr.
[  11161359] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[  11161359] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 65533, when there are only 240 vertices.
[  11161359] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset meffle_kitchtrim.ydr.
[  11161359] [b3258_GTAProce] ResourcePlacementThr/ This asset is **INVALID**, but we've fixed it for this load. Please fix the exporter used to export it.
[  11161359] [b3258_GTAProce] ResourcePlacementThr/ Details: Poly 0 edge reference is invalid. It leads to vertex 843, when there are only 696 vertices.
[  11790906] [b3258_DumpServ]                19844/ Process crash captured. Crash dialog content:
[  11790906] [b3258_DumpServ]                19844/ GTA5_b3258.exe!sub_140623A58 (0xe8)
[  11790906] [b3258_DumpServ]                19844/ An error at GTA5_b3258.exe!sub_140623A58 (0xe8) caused FiveM to stop working. A crash report is being uploaded to the FiveM developers.
[  11790906] [b3258_DumpServ]                19844/ 
[  11790906] [b3258_DumpServ]                19844/ Legacy crash hash: muppet-ohio-cup
[  11790906] [b3258_DumpServ]                19844/ Stack trace:
[  11790906] [b3258_DumpServ]                19844/   GTA5_b3258.exe!sub_140623A58 (0xe8)
[  11790906] [b3258_DumpServ]                19844/   gta-streaming-five.dll!fwEntity_DtorWrap (0xc7) (<A HREF="https://sourcegraph.com/github.com/citizenfx/fivem/-/blob/production/fivem/code/components/gta-streaming-five/src/PatchStreamingPreparation.cpp?L554">PatchStreamingPreparation.cpp:554</A>)
[  11790906] [b3258_DumpServ]                19844/   GTA5_b3258.exe!sub_1407473A0 (0x13)
[  11790906] [b3258_DumpServ]                19844/   GTA5_b3258.exe!sub_1407574D0 (0x209)
[  11790906] [b3258_DumpServ]                19844/   GTA5_b3258.exe!sub_14075407C (0x170)
[  11790906] [b3258_DumpServ]                19844/   GTA5_b3258.exe!sub_14076F860 (0x4e4)
[  11790906] [b3258_DumpServ]                19844/   GTA5_b3258.exe!sub_14076FD6C (0x1b4)
[  11790906] [b3258_DumpServ]                19844/ 
[  11792703] [b3258_DumpServ]                19844/ Crash report service returned si-3dfaf54182f5456290ba38f78895e699

The tool to fix them is here GitHub - 92-Smallo/Ymap-Ybn-Mover
Ignore the features of the Ymap or Ybn Mover. It has the poly edge fixing tool built in.

Upload your source ydr and then just hit Process. Then reupload to keymaster please.

It helps prevent crashing and overhead on clients (especially when combined with hundreds of other assets by other mappers too)

Thank You!

1 Like

Yo, was this fixed?

Its fixed!

1 Like

Hi, can I place it somewhere else, like Harmony or 68 route?

No sorry,
the location cannot be changed.

1 Like

Does this MLO have it’s own LODs or it uses the default ones?