This version works great from what I’m seeing so far, compared to V1. Only 2 (small) points of feedback I have are:
When you lock the front garage door (lr_prop_supermod_door_01) it seems like there are 2 doors when the door stays locked and you walk up to it (another opens and glitches through it).
Some graffiti is seen when walking outside, not from the other side, as seen here:
@jimmyd@Patoche-Mapping
Hey, I got the same problem in version 1 with the double gate.
The gate was double and some players see the gate is open, but others see the gate is closed.
Does anybody know how to fix that?
Perhaps if you remove the garage door from the MLO that the game will still spawn one in? You don’t experience the issue when you’re not using a door lock on it, because both doors open at the same time then. When you lock the door it locks one door, but not the other. So when you arrive and the doors are closed, you walk up and one door will open and the other will stay closed (in the same position, glitching through each other). If you then lock the door while open, and someone else arrives, their client will then spawn the door as locked and closed. That’s why I guess that if you remove the front garage door from the MLO that the game still spawns the other in. Not sure where this comes from, since I couldn’t find any of my IPLs loading something there, and made sure to disable other mods that are related to Benny’s as well. In the end, it’s not too important. It’s a really tiny issue in comparison to what you get back for it.
Love the map! but somehow when i first load in the server it dosent work [same for other users] but when i restart it, it loads for all but not for users that join after the map restart someone has a solution for that?