[MLO] Armadillo Rework

Here’s the Armadillo Rework, which includes 18 MLOs and hides one big secret to discover.
You can walk in to this MLOs.

**TEST IT ON OUR TEST SERVER: connect snail-interactive.linceris.net

To buy go here: TEBEX

VIDEO

Contains:

  • Assay Office
  • Barber
  • Blacksmith
  • Butcher
  • Cinema
  • Pawnbroker
  • Doctor
  • Freight Station
  • Gunsmith
  • Hotel
  • Mayor Mansion
  • Distillery
  • Saloon Extension
  • Sheriff Extension
  • Stable
  • Tailor
  • Town Hall
  • Undertaker
  • One Secret MLO
  • Square
  • Gallows
  • Boxing Ring
Include
  • custom timecycles
  • custom amv_zones
  • custom door amv_zones in Mayor Mansion
  • custom deferred probes
  • custom door id’s so you can lock them with doorlock script
  • immersive smoke from chimneys
  • immersive particles
  • breakable windows
  • working mirrors in some mlos
  • realistic character behavior on stairs, like in the game’s MLOs
You can also see our other products:

Blackwater Police Station
Caliga Hall Reborn
The Gold & Grit Bar
Gang Headquarters
Hammer & Tongs Bar
Saint Denis Hospital
Valentine Reborn
Detective Agency
Swamp Reborn
City Hall Saint Denis
Van Horn Reborn Kraken
Van Horn Reborn Nautilus
SUPREME COURT
Van Horn Mansion Renovation
SHADY BELLE REBORN
Strawberry Reborn
Restaurant & Hotel
Yellow Mansion
Blackwater Reborn Knightfall
Blackwater Reborn Nightshade
Heaven Apartments
Secret Room





































Code is accessible Partial
Subscription-based No
MLO Yes
Number of rooms ~60
Number of entities/props 999+
Requirements & dependencies None
Support Yes
2 Likes

This looks really clean :eyes:

Armadillo needed some love and this definitely gives it that proper “alive town” feel. 18 interiors is wild — especially with no dependencies.

How’s the optimization with ~999 entities? Any noticeable impact in heavier RP scenes? And are the interiors IPL-based or fully custom shells?

Also… now I’m curious about that secret MLO :eyes::fire:

Nice work.

1 Like

thank you, these are real MLOs with custom shells, props are in the .ytyp file just like MLOs from the game, they are not spawned by a script, you can test fps on our server

That’s good to hear — static .ytyp placement is definitely the right way to do it :+1:

Baked props are always better than runtime spawn loops from a stability standpoint.

Out of curiosity — have you tested it under heavier concurrency? Like 30–40 players in the main town square area at once?

Even static MLO density can start affecting:

• Streaming load
• Collision checks
• Draw calls
• Replication scope in busy scenes

Not saying it will — just thinking from a high-density RP scenario perspective.

Looks really clean from the screenshots though. Armadillo definitely feels more alive :fire:

I haven’t tested it, but no one complained about our previous MLO, everything was stable. In our MLOs, we use a script for dynamic loading of MLOs, so it’s not like all MLOs are loaded at once, which also provides optimization.