Missing Wildlife and Crash Reports!

Hello!

Ol’ West has been on Onesync for over a week now!
There’s a few things my players have witnessed.

Things that you probably already know:
-Over 32 players in one area still causes players to be unable to see each other/“desync”.
We fix this by using the SetPlayerCullingRadius to a low enough number that, players can ‘run away’ from the RP and return, usually solving the issue.
-Carriages and such do not have horses attached “Invisible Horses”

Things you -may- know about:
-Population is, inaccurate? (Unsure which word to use here.)
It seems like Bisons, Gators, Cattle, and more animals are missing from the wild.
There are no peds at all in Armadillo (its a ghost town)
And the only horses that spawn in the wild are the common ones:
Kentucky Saddlers, Tennessee Walkers and Morgans

Things that are reported a lot:
-Crashes for various activities
Here we have a crash that occured while aiming a bow:
CfxCrashDump_2021_09_04_02_46_16.zip (2.6 MB)
CfxCrashDump_2021_09_04_00_17_41.zip (2.3 MB)

Crashes related to: Looking at the Map/Placing a map marker down:
CfxCrashDump_2021_09_04_02_21_58.zip (2.2 MB)
CfxCrashDump_2021_09_04_02_16_24.zip (2.3 MB)
CfxCrashDump_2021_09_04_02_06_55.zip (2.5 MB)
CfxCrashDump_2021_09_04_00_33_41.zip (2.5 MB)
CfxCrashDump_2021_09_03_22_00_52.zip (2.8 MB)
CfxCrashDump_2021_09_04_00_08_43.zip (1.9 MB)
CfxCrashDump_2021_09_04_00_27_20.zip (2.3 MB)

These crashes are related to when the player respawns:
CfxCrashDump_2021_08_29_17_52_00.zip (2.4 MB)
CfxCrashDump_2021_09_01_23_19_42.zip (2.4 MB)

And here is just a bunch more UNSORTED crash logs… For various reasons, or no reasons listed.
I have had my players collecting them.

I hope this helps in any way.
CfxCrashDump_2021_09_01_23_34_24.zip (2.3 MB)
CfxCrashDump_2021_09_01_23_43_42.zip (2.3 MB)
CfxCrashDump_2021_09_02_00_19_02.zip (2.2 MB)
CfxCrashDump_2021_09_02_00_52_55.zip (2.7 MB)
CfxCrashDump_2021_09_02_01_22_52.zip (2.3 MB)
CfxCrashDump_2021_09_02_01_25_32.zip (2.4 MB)
CfxCrashDump_2021_09_02_08_11_45.zip (2.2 MB)
CfxCrashDump_2021_09_02_04_21_14.zip (2.3 MB)
CfxCrashDump_2021_09_02_23_05_08.zip (2.3 MB)
CfxCrashDump_2021_09_02_22_12_20.zip (2.6 MB)
CfxCrashDump_2021_09_02_21_14_55.zip (2.5 MB)
CfxCrashDump_2021_09_02_19_08_04.zip (2.2 MB)
CfxCrashDump_2021_09_02_18_39_02.zip (2.3 MB)
CfxCrashDump_2021_09_02_17_40_44.zip (2.2 MB)
CfxCrashDump_2021_09_03_00_47_52.zip (2.4 MB)
CfxCrashDump_2021_09_03_14_43_21.zip (2.4 MB)
CfxCrashDump_2021_09_03_22_00_52.zip (2.8 MB)
CfxCrashDump_2021_09_04_00_08_43.zip (1.9 MB)

Should be fixed on canary now.

Will drop some hints for myself from the future to investigate crashes.

RedM_b1355_GTAProcess.exe+1ACE70C, interesting.

Same as previous.

RedM_b1355_GTAProcess.exe+28843C - something happened during clone creation, interesting.

RedM_b1355_GTAProcess.exe+1ACE70C again.

Clone creation issues again (+28843C).

RedM_b1355_GTAProcess.exe+1ACE70C again x2.

RedM_b1355_GTAProcess.exe+2A9F3AA

RAGE error: ERR_AUD_MIXER_INIT (14257fde4), very weird but not sure if directly related to OneSync (maybe pool issues caused this?).

RAGE error: ERR_GFX_STATE (14257fde4) - weird and maybe not related to OneSync directly.

RedM_b1355_GTAProcess.exe+812C928 sync tree traversal issues, weird.

RedM_b1355_GTAProcess.exe+2A9F3AA x2

Using Canary and latest Artifacts Im noticing CreateVehicle no longer spawns the draft horses - just needing to verify this is intended, as I don’t want to update my scripts to spawn the horses and put them in the harness if this wasn’t intended.

No it’s not intended, can you provide an example code, since I was testing it using CREATE_VEHICLE and it worked for me.

For instance, I’ve been spawning with
local entity = CreateVehicle(modelHash, coords, 0.0, networked, false, false, false)

1 Like

Just following up on this, I was able to successfully spawn the vehicle once I passed all the required arguements to the function. For some reason, old FiveM code we were using was not passing them.

Still seeing massively missing wildlife (more on topic) and I’m trying to get a scheduled test done with a full server - but it has proven difficult.

Easiest repro is a server at 96 players or more - all the ambient animals from Emerald Ranch no longer spawn. (Seems to be the easiest location to view this behavior)

The issue was somewhat present at 64 players, and became more obvious at 96.