mGarage - Garages, Impound and more [UPDATE 24/02/2025]

mGarage

  • esx/standalone/qbox/ox(not finish)
  • Create garages/impounds in-game or in DefaultGarages
  • Garage action: Target/TextUI
  • Multilanguage
  • Garages for jobs
  • Vehicle search in the garage interface
  • Custom vehicle garages
  • Rent A Car garages
  • Obtain an item key if necessary
  • Mark vehicles outside the garage
  • Share vehicles with companions
  • Save vehicles with fake license plates (using the ‘fakeplate’ item from mVehicle)
  • Impound with societies
  • Functions to integrate the garage into any housing system
  • Function to impound vehicles
    • The impound can establish a society account
    • Set a recovery date
    • Function to remove time from a plate vehicle

How To install Read de Documents

Install | MONO

Create/edit Garages in game
-Create

-Edit

Garage Images

Impound Images

Rent A car

Dependecy

Dowload Garage

Functions

OpenGarage

exports.mGarage:OpenGarage({
    name = 'GARAGE ID/NAME',
    garagetype = 'garage',              
    intocar = true,                     
    carType = { 'automobile', 'bike' }, 
    spawnpos = {  vec4(0, 0, 0, 0) }
})

SaveCar

exports.mGarage:SaveCar({
     name = 'GARAGE ID/NAME',
     garagetype = 'garage',              
     entity = vehicleEntity or false to getVehiclePedIsIn,            
     carType = { 'automobile', 'bike' }, 
})

impound Vehicle

    exports.mGarage:ImpoundVehicle({ 
        vehicle = Vehicle entity, 
        impoundName = 'Impound Name' 
    })

Remove time for recovery vehicle

  -- open input to set plate 
    exports.mGarage:UnpoundVehicle()
  -- or direct plate
     exports.mGarage:UnpoundVehicle(plate)
27 Likes

:cold_face: :cold_face: :cold_face: insane!

1 Like

Seriously, you are a great creator

1 Like

I love the idea, is there going to be a qbcore version?

1 Like

If maybe I dare to do it, it’s not much, but I don’t promise when

2 Likes

I try them but but only mistakes

fix it now :rofl: :rofl:

PLEASE… add it to tebex to ^^ :smiling_face_with_three_hearts:

2 Likes

Do you know why?

Do you know why?

please, READ

THANKS!

1 Like

image

pleas re-dowload mVehicle and mGarage since I just uploaded a small update due to an error.

If your vehicle does not have parking, it will not leave in any parking lot…

2 Likes

image
good job

Thank you very much, but this works on your car showroom script only mVehicleshop

Okay, thanks <3 and wiothout OX Inv fdor that

1 Like

How is it possible that the retrieve button appears if the vehicle is outside :woozy_face:

I do not recommend using the vehicle store…

1 Like

The car has already been Garage

How do i implement this to my vehicleshop script?

That seems like I’m not inserting the corresponding things into the database. Read the documentation or README

Using mVehicle functions

Edit

Add a specific feature when a player gets a vehicle from a store, so they have control over using it.

Update mVehicle
– Server Event
TriggerEvent(‘mVehicle:OnBuyVehicle’, source, vehicleEntity)

1 Like