Take looting in your server to the next level.
MG Loot System allows players to search and loot props, containers, wrecked cars, and more. Dynamic loot tables, server-side sync, and fully customizable interactions bring a new level of realism to your server.
Key Features
Server Side Sync
All loot is fully synchronized. Every reveal, every action, visible to nearby players in real time.
Loot Anything
Turn any prop into a lootable object. Vehicles, dumpsters, containers, or fully custom props.
Dynamic Loot Props (Exports)
Create temporary loot entities from any script (death bags, events, missions).
Smart Reveal System
Multiple reveal styles:
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All at once
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Sequential
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Timed delay
Slot Locking System
Prevents conflicts. If someone is looting, others see it. No duplication. No race conditions.
MultiβFramework Support
ESX, QBCore, QBox & Standalone with auto-detection.
Discord Logging
Track every loot action with customizable Discord logs.
Optimized & Lightweight
Built for performance with auto-cleanup and smart scanning.
How It Works
- Player interacts with a prop
- Loot UI opens with hidden slots
- Items reveal dynamically
- Loot is collected instantly
- All players see updates in real time
After a set time, loot resets automatically.
Developer Exports
Server:
CreateLootPropRemoveLootProp
Client:
RegisterPropZoneRegisterCustomPropZoneUnregisterPropZoneIsEntityRegisteredGetActiveZoneCountCloseLootUIIsLootUIOpen
Installation
-
Purchase via Tebex
-
Drag & drop
mg-lootsystemintoresources -
Add
ensure mg-lootsystemto server.cfg (after framework & inventory) -
Configure
config.lua -
Restart server
Dependencies:
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One inventory system
-
PolyZone (if not using target systems)
Documentation & Support
Bring a new level of immersion, realism, and opportunity to your server.
MG Loot System. Where every search matters.
MG Studios β Elevating your FiveM server.
| Code is accessible | Yes (Open Source) / No (Escrowed) |
| Subscription-based | No |
| Lines (approximately) | ~3300 |
| Requirements | One inventory system. PolyZone (if not using target systems) |
| Support | Yes |
