MetaBuild - The Ultimate FiveM Building & Construction Simulator (Tool)

MetaBuild

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Description

MetaBuild - The Ultimate Building & Construction Simulator (Tool) for FiveM
Take your server customization to the next level with MetaBuild ! Whether you’re crafting a post-apocalyptic world or building a large-scale military training facility, MetaBuild gives you complete freedom to construct, edit, and manage objects effortlessly. MetaBuild even allows you to save your creations after server restarts!

Free updates for script owners.

Features

:white_check_mark: Build Mode (No Clip): Easily move and place objects without restrictions.
:white_check_mark: Synchronized: Everything you build is synchronized over all players.
:white_check_mark: Advanced Snapping Tools: Rotate and snap objects with precision.
:white_check_mark: Ground Placement Option: Ensure stable and realistic object positioning.
:white_check_mark: Demolish Mode: Quickly remove unwanted structures.
:white_check_mark: Comprehensive Object Menu: Manage objects (Build, edit, delete, customize categories and objects).
:white_check_mark: Built-in Door Lock System: Secure areas with key-based access.
:white_check_mark: Key Management: Give, take, or reset duplicate keys.
:white_check_mark: Object Customization: Add, edit, and delete objects with ease.
:white_check_mark: High Performance Rendering: Supports up to 1,500 objects per 750 GTA meters (radius is configurable).
:white_check_mark: Custom Object Lifespan: Define how long objects remain in-game.
:white_check_mark: Paid Construction Option: Allow paid object placement if desired. (QB/ESX)
:white_check_mark: Flexible Permissions: Configure access for Admins, Moderators, Trusted Users, and more.
:white_check_mark: Detailed Permission Settings: Control building zones, object editing, road construction, and menu access.
:white_check_mark: Powerful Management Panel: Mass delete objects/keys, track object stats, and maintain order.
:white_check_mark: Discord Webhook Integrations.
:white_check_mark: Compatible With: ESX / QBCore / Standalone frameworks.
:white_check_mark: Escrow Protected & Multi-Language Support.

Documentation

Obtain the resource via our Tebex store

Direct to MetaBuild → https://store.nights-software.com/package/6755408

Consider subscribing monthly/yearly!
Subscription → https://store.nights-software.com/package/5713209
Homepage → https://store.nights-software.com

Our other resources:

[& more…](https://store.nights-software.com/ :globe_with_meridians:)

Code accessible Partially
Subscription based No
Lines (approximately) 5000
Requirements oxmysql (Free)
Support Yes (Support button on https://store.nights-software.com)
4 Likes

truly amazing but now, I don’t fully understand the difference between your script with YMAP and using CodeWalker. (Honestly, I feel like servers might find CodeWalker easier since it has a lot of built-in options.)

anyway creating a script like this takes time, but it needs something unique.
for example, you could add an option where MetaBuilds are assigned inside each PLAYER_ROUTING_BUCKET so server owners can create a race map in the city without disturbing others.

good work :clap: :heart:

1 Like

That’s a great idea!

We brought freedom in mapping to those who do not want to use external programs to be able to edit their GTA world. From landscaping to creating a police station.

I do understand the feedback given by you, thanks. :slight_smile:

I like the idea. Only issue is when there is that great free option, I don’t see people wanting to pay 45-50 dollars for this.

1 Like

What sets this script apart from other object placement scripts (some of which are even free) to warrant such a high price tag?

So this seems similar and improved version of Kikbooms old Spooner Menu

So from besides a stronger perm system, object deletion being automatic and timer which spooner doesn’t have as sometimes objects need server restart to be removed. And features like better placing and rotation of items. Does this system run way smoother than old Kikboom Spooner as does have preview menu. Does it run smoother and not cause mass crashes like it used to do when people would spawn a tent prop in?

Howdy!

It’s well optimized and works great. 0.02~ idle. When for example spawning 1200 objects rendered within short timeframe the system manages control over it and prevents any issues.

I can’t refer to the script you sent because I’ve never seen it before.

You can tryout the script in our test server, find it via our website via the support link.

I hope this sufficiently answers your questions.

PS: This system also includes a dynamic door/gate placement system with key based locks (+option to share duplicates). Which the system you refered to does not seem to have. I’m personally enjoying MetaBuild because I no longer need to work in external programs and have a (simple, as in easy to use) tool for bringing my world to life. Basically the main reason I even made this :slight_smile:

This works and gives you limitless possibilities (infinite objects, not a limited base builder, not a police prop script or traffic management, combined with a great placement system and optimized rendering. Furthermore it saves creations and allows advanced permissions to control constructions.

Feel free to feel the difference to other scripts (not sure which ones you are reffering to) by testing it on our live server.