Mellow Spirits [racetrack][LODs][3 miles of tunnels] + Maploader

Welcome to Mellow Spirits race track!

Founded by Spirit family in the late 80s, it failed to meet safety criteria going forward to the new millennium and has been destined to host mostly B leagues and unofficial events ever since.

But who needs safety, when you’re having fun, right?!

These days, it’s predominantly funded by a secretive organization operating in otherwise abandoned tunnels and mining shafts left behind by a small mining town at the beginning of 20th century, prior to Spirit family’s acquisition a few decades later.

And now, Spirit brothers carry on the family legacy in the best way they can - by driving hard, partying even harder and ignoring safety standards entirely.


Spirit brothers, during Sandy Shores parade 2023

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Video presentation

What Mellow Spirits race track includes:

  • 2 circuits (old and new) with “intersection”
  • 2 separate pit areas (25 + 11 garages) with rich interiors
  • 2 mechanic buildings, 1 shop and a “Mellow Spirits” club (with underground entrance/exit)
  • 3 miles of underground tunnels, passages and shortcuts (but with subtle orientation hints)
  • tens of thousands of objects, inteligently (and experimentally) distributed to get as close to native GTA’s performance as possible, while presenting modern visual standards
  • destructible/dynamic objects, flora and over 750 000 instances (grass, stones, garbage)
  • underground base with 1 vehicle entrance and “hidden” side exits for pedestrians only
  • car generators on parking lots (can be removed with alternative ymaps included)
  • car paths on public roads outside the fenced area (useful for AI taxi service or APB interaction for example)
  • 5 exits in total from the peninsula (some of them “hidden”)
  • 5 LODs for entire map and vast majority of models
  • occlusion culling for additional performance boost
  • giant cowboy sign above the club can be deleted (empty replacement file included)
  • “rusty wild west” vibe

Downsides

  • doesn’t have navmesh and probably never will
  • tunnels are not MLO, so atmospheric effects will take place (more light inside during day time, wet ground)
  • original idea was to introduce something like Ram ranch, but due to amount of workload with other things, I settled for rebranded Tequi-la-la instead.

26 different race track layouts to be loaded in via Maploader with either “_tyres” (dynamic props) or “_walls” (static props) appendix, for example:

  • mellow_spirits_race_combined_a1_tyres
  • mellow_spirits_race_combined_a2_tyres
  • mellow_spirits_race_combined_a3_tyres
  • mellow_spirits_race_combined_a4_tyres
  • mellow_spirits_race_combined_a5_tyres
  • mellow_spirits_race_combined_a6_tyres
  • mellow_spirits_race_combined_a7_tyres
  • mellow_spirits_race_combined_a8 _tyres
  • mellow_spirits_race_new_a_tyres
  • mellow_spirits_race_new_b_tyres
  • mellow_spirits_race_old_a1_tyres
  • mellow_spirits_race_old_a2_tyres
  • mellow_spirits_race_old_b1a_tyres
  • mellow_spirits_race_old_b1b_tyres
  • mellow_spirits_race_old_b1c_tyres
  • mellow_spirits_race_old_b1d_tyres
  • mellow_spirits_race_old_b2a_tyres
  • mellow_spirits_race_old_b2b_tyres
  • mellow_spirits_race_old_b2c_tyres
  • mellow_spirits_race_old_b2d_tyres
  • mellow_spirits_race_old_c1_tyres
  • mellow_spirits_race_old_c2_tyres
  • mellow_spirits_race_old_d1_tyres
  • mellow_spirits_race_old_d2_tyres
  • mellow_spirits_race_old_d3_tyres
  • mellow_spirits_race_old_d4_tyres

Replacement files:

YBN:

  • hei_cs1_12_13.ybn
  • hei_cs1_12_25.ybn
  • hei_cs3_04_0.ybn

YDD:

  • cs4_03_props_veg03_slod_children.ydd

YDR:

  • cs1_12_terrain_hd_28.ydr
  • cs1_12_terrain_hd_29.ydr
  • cs3_04_decalx3.ydr
  • cs3_04_land_02.ydr
  • cs3_04_trck_03.ydr
  • cs3_04_trland_01.ydr
  • cs4_03_beach_03a.ydr
  • prop_warninglight_01.ydr

YMAP:

  • cs1_occl_08.ymap
  • cs1_occl_12.ymap
  • hei_cs1_12_grass_2.ymap
  • hei_cs1_12_long_22.ymap
  • hei_cs3_04_long_0.ymap
  • hei_cs3_04_strm_1.ymap
  • hei_cs3_04_strm_4.ymap
  • lr_cs4_03_long_2.ymap

YND:

  • nodes751.ynd
  • nodes752.ynd
  • nodes753.ynd
  • nodes754.ynd

A few words from the developer:

This entire map was a testing sample for my private procedural modelling tools I was working on for the last 2 years, ever since I decided to take Blender seriously.

To keep it simple, the idea was to create something like Unreal Engine map editor, but tailored for export into RAGE (GTA V) or any other game engine later on. And with certain procedural modelling benefits you can’t get with strictly splat based terrain, like in traditional level editors. The result being fantastic creative control even over macro details of the terrain and all objects generated alongside it. Huge inspiration behind all these systems were GDC talks (or their equivalent) from employees of companies such as Ubisoft, EA, Epic, CDPR, CIG and Rockstar, to name a few.

Procedural rock formations


Doing funny things with roads, bridges or tunnels (to see how my algorithms will behave under various conditions)

Seemless merging of terrain with other objects, like generated rock formations, roads, buildings etc. (view from bottom up/inside out)



Procedural distribution of grass and stone instances, based on modular rule set and capability of mixing unlimited foliage layers together seemlessly.

Decal generation




Assets are accessible Only textures
Subscription-based One time only, variable pricing
Polygons (model and LOD) Too many, but entire map has 5 LODs, occlusion and area optimised ymaps
Texture size and amount Scaled inteligently, usage of “+hi” dictionaries for high PC specs only
Requirements & dependencies None (although you won’t get loaded track layouts without Maploader or similar resource)
Size 550Mb
Support Yes

Test the map

Buy here (Maploader included)

Maps

Commission form for custom maps

Mellow Spirits

Scripts

APB - complete AI police control
Maploader
Final Teleport

4 Likes

Wtf the price

5 Likes

Fivem on a new level haha 1500$ for a mlo

6 Likes

He change the price to 1000$ it’s fair now :joy:

1 Like

Good luck lol

Pretty cool, but definitely on some UncleJust pricing rates lmao

4 Likes

ohh really cheap price, thank you, i want 10 maps of this.

1 Like

I think that its very cheap, i need more expensive maps… this is for poors…

2 Likes

@LesDiables, @ClayTownRP, @Gregamite, @Amply, @GIACODEX, @damlokoserver

I introduced a new price categorization! I hope I made it more fair, accessible and still intuitive enough for most servers out there!

I’d love to know your feedback :slight_smile:

https://moravianlion.tebex.io/category/mellow-spirits-tiers

@soniXx123, there’s 5 MLOs, 2 non MLO buildings and a giant race track, just to correct you :slight_smile:

Edit.: There’s actually 6th MLO as a little Easter egg :slight_smile:

A lot better! What’s the differences between the tiers though?

read the text for this price you get only a discord role :smiley:

The only difference is the price you’ll pay. Small servers will pay smaller price. Larger servers will pay larger price.

so which one is just the map. wats the diffrence in tiers?.this gotta be the most expensive track out

why ?what are the diffrence between them?

1 Like

does this go to cfxkeymaster?

Yes, it does.

1 Like