Max Range of GetEntitySpeed

After 700m sometimes GetEntitySpeed speed returns 0 for vehicles. The entity is still visible and CFX can still calculate the distance to the entity, is there a max range of this native?

Is there another way to capture the entities speed client side at distance?

Using OneSync, clients should not have access to any entities outside of roughly 300m, except very niche cases where the entity is still held in memory. As far as I’m aware, at distance you would need to get the speed server side and pass it to the client.