Does anyone know of a good random seed for clientside? os.time() is blocked or so I’ve read, and I’ve also tried using the player’s network index, but it’s never truly random.
For some reason, the first few numbers are always the same. I forget the command, but produce a few random numbers first, then use like the 4th or 5th one.
1 Like
I use math.randomseed(GetGameTimer())
1 Like
I’ll give that a try also, I’ve been using @Briglair’s method as well as GetLocalTime(), then adding the current hour, minute and second.