MARKET ROBBERY (ESX, QBCORE, QBOX)

:convenience_store: MARKET ROBBERY SYSTEM for FiveM

Give your players an immersive robbery experience with modern UI, real-time progress tracking, police notifications, and complete exploit protection. Add unlimited custom locations anywhere on the map.

Compatible with ESX, QBCore, and Qbox (automatic framework detection + inventory wrappers).


:bullseye: Images

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:bullseye: 21 Pre-Configured Locations + Unlimited Custom Ready-to-use robbery spots across the map, or add your own locations with simple coordinate entry. Each location has independent reward ranges.

:desktop_computer: Modern NUI Interface Sleek UI with live countdown timer, progress visualization, loot preview, and interactive start/withdraw buttons.

:police_car_light: Advanced Police Alert System Real-time notifications with street names, red map blips (60s duration), and updates for start/complete/cancel events.

:gear: Flexible Item & Weapon Requirements Optional lockpick/weapon system with server-side validation and configurable item consumption on use.

:bar_chart: Discord Webhook Logging Professional embeds for every robbery (started/completed/cancelled) with customizable colors, player data, and timestamps.

:stopwatch: Smart Cooldown & Limit System Per-location cooldowns (default 10 min), simultaneous robbery limits (default 3), and minimum police requirements.

:shield: Exploit-Safe Architecture Server-side reward calculation, distance validation every tick, anti-duplication protection, and NUI DevTools blocking.

:globe_showing_europe_africa: Multi-Language Support Built-in translations for 6 languages (EN/DE/PL/FR/PT/ES) with easy custom language addition via locales.lua.

:artist_palette: Fully Customizable Visuals Configure blips, 3D markers, radius zones, optional NPCs, props, colors (RGBA), and interaction distances.

:electric_plug: Framework Auto-Detect Works with ESX, QBCore, and Qbox with automatic framework detection on resource start.

:money_bag: Dynamic Reward Balancing Independent min/max ranges per location (city/suburban/remote) with randomized payouts and item-based rewards.

:high_voltage: Optimized Performance Distance-based marker rendering and efficient server tick validation for smooth gameplay on large servers.


:link: LINKS

:shopping_cart: Purchase

:blue_book: Documentation


:pushpin: Technical Details

Feature Details
Code Access Escrow
Framework ESX / QBCore / Qbox
Subscription Required? No
Support Included? Yes