Good point. Originally, I was developing it with QB notifications. Then I stripped it all down and left it standalone. Works fine on clean FiveM server as well on QB core one.
As for the minimap, I guess I forgot to check everything again. I will fix it soon. Thank you.
Consumption of the resource for me was around 0.03ms with 500ms loop. This can be now changed by anyone inside the config.lua, so this will be different for every community. That loop taking care of loading/unloading could be even 1 second or so, the only issue there might be the fact some maps would be loading in too late when teleported in them. I talked more about how you can still do it while using little “help” like
DoScreenFadeOut()
DoScreenFadeIn()
or something similar that does this already like my teleport resource.
P.S. Looks like I should higher up the drawing distance value for the penthouse then. And not be releasing stuff after being up all night.
This is resmon with 500ms loop as in config