This pack includes a stalker card based on the game series. This map includes half of the map. In this map, you’ll be in Ukraine, in the exclusion zone of the Chernobyl power plant. The map is divided into several sections:
l00_spawn_tuto
l01_cordon
l02_garbadge
l03_agroprom
l03u_agroprom_underground
l04_darkvalley
l04u_labx18 (Underground)
l05_bar
l06_rostok
l08_yantar
l08u_yantar_underground
k00_marsh
k01_darkscape
I would like to point out that the mapping is not free due to the few month spent on it.
The map is totally encrypted via the keymaster, but you will have access to scripts that you can use to operate the map. Here are the details of these scripts
StalkerTpZone (Script for teleporting into subterranean areas and between unconnected zones)
AnomalyStalkerScript (Script to spawn anomaly on the map)
AmbianceStalkerSound (Script for ambient sound in buildings, day and night, and music to play when the player is logged in)
LosSantosRemover (Removes the gta5 map and adds a water quad to the marsh)
Minimap (Minimap adds a minimap that has been created for the map)
The map is located above los santos at around 800 on the Z axis due to the subsoil at around 400 500 on the Z axis.
seems a pretty awesome idea and good looking map, but a price tag reaching more than a AAA game is quite a lot, for what it’s for now, which is “half”. No hate at all, the screenshots were beautiful but sadly in most currencies nowadays and even Euro, It’s extremely hard to afford
This video shows the L01_Cordon. However, it’s a bit out of date since the blue collision textures in the video have been removed to leave only the collision. https://youtu.be/FOoXA8_eQoo
i had the free version when it was out, the maps are very unoptimised and totally not worth 150$. this sort of thing we normally be around 70-80 bucks. not 150$ its a obscene amount.
On the free versions of the map. It was what you might call a “beta” map. Since then, we’ve used several processes such as double rendering to add grids with double collisions. We’ve also removed the blue from invisible collisions, so that they now disappear. We’ve also reduced trees to a distance of 300 trees to prevent all trees from loading at the same time. We’ve also added 9 more zones. This also explains why the maps are larger. As far as optimization is concerned, we can’t create a map with so many details and polygons that loads in less than 30 seconds when connecting to the server, but once loaded, the map doesn’t bug at all. I sincerely hope this information will change your mind.