Needing Help
So I’ve got two maps I’ve created in codewalker. But when streamed together, they glitch out. When separate they work fine.
How can I make them work together?
Needing Help
So I’ve got two maps I’ve created in codewalker. But when streamed together, they glitch out. When separate they work fine.
How can I make them work together?
Locate the conflicting files and merge the edits into a single file.
I’m new to all of this so I do apologize. But how exactly do I locate the conflicting file/s?
Search in your servers resources for the same file names. This can be done manually or you could write a python script to recursively do this for you.
For example, lets says your 2 maps both have a mynewbuilding.ydr well youd have to rename one of those and then update the ymap to reflect that change. However, if you have for example a conflicting collision file, youll need to make that have 1 file with both edits, which you can do in 3ds max or I believe blender now can as well.
Okay so I fixed majority of the issues with what you told me. So we’re halfway there. Thank you!
But now, there is another issue. So to break it down to make it as easy to understand as possible without me complicating things:
When I have 1 of 2 maps in the server, it works fine.
When I add in the second map, all props that were previously glitching are now fixed.
However, now there are random things in the map, like a bush on the basketball court.
When I double-check in Codewalker, bush is deff not there. So it must be still an issue with the second map conflicting.
What should I do?
To identify which one, I’d recommend marking that xyz coordinate in the map where that bush is, then loading each map in one at a time and going to those coordinates…Even if there’s only water, that bush should still theoretically be there…
Once you find out which map, you can open code walker, and identify all bushes you have and start deleting them (1 - 10 at a time), then once you find it, you can either delete it or re-adjust it…