Make liveries without knowing UV map/template?

Is there any way to make liveries without knowing UV map/template?
I know there definitely is by using ZModeler 3 but it costs money afaik.
Is there any other way to get the template or UV map without having to pay for the program?
Just before you possibly go mad at me for not supporting the creator and not buying ZModeler 3. I wish I could buy it, I really do. To support the creator and also make my life easier.

So in my experience, if the vehicle in the YTD has at least one texture in it, you can make a grid in paint.net over the existing texture and approximate where everything is by uploading that texture into the YTD, then viewing it through the model file in OpenIv. It can be a LOT of trial and error, but I’ve done it with plenty of success before! MSG me if you have questions :slight_smile:

I know this was years ago, but just in case you didnt know, theres a plugin for blender called sollumz. its free and you can use it with CodeWalker to import .yft.xml files as a model. Blender has excellent tools for uv mapping. Ive made a couple of livery templates myself.