macOS port fxserver

I’m currently trying to make a port for macOS since some of us here are using mac. I’m just aiming to get the FXServer working since that’s the only thing I personally need. No reason for me to mess around with the entire client.

After some research I’ve stumbled across the fact that macOS can’t execute binary files and the alpine\opt\cfx-server\FXServer is in fact a binary. The only way to get this working is by recompiling the entire code for a mac. Either on a mac or on another hacky way, since I’m looking for the server myself as a mac user I figured; why not do it myself? Well that ended up in quite a disaster since I’m not that keen on compiling things myself.

I’ve found the github of the FXServer-source but that still leaves me down at the button, I need a way to compile it on a macbook. Something that concerns me a little is the fact that I’m not quite sure what I should keep in mind. Is there anything in the files that should concern me before it blows up, some programs that are required in order to compile it or several settings which are needed in order to get it working.

Check code/tools/ci/ folder for typical stages of builds on currently-supported platforms.

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